I have added the demo playback (2 demos: levels 1 and 4), and I've also added the credits screen.
I have added the sound when BJ dies (although I could change it to a voice sound, because I do not like this sound).
I've added a (fast) loading bar to "Get psyched" screen.
I have added the "sound test" within the sound menu.
I changed the menu "control", now the menu "costumize" is separate and also I have changed the mode to configure the buttons (to maintain the "A, C = change B = back" in the menus), you press "A, C "and a message is displayed, indicating that is waiting for a button, then the desired button is pressed and the message disappears. In 6-buttons mode I've added the option to choose between the normal "strafe" or "L, R" (using X and Z for "strafe_L" and "strafe_R"). When the "L, R" mode is activated, the "normal" strafe is disabled and also the X and Z buttons remain fixed for strafe_L and strafe_R.
The "debug" option now also includes "misc. Options" now called "Debug/misc". In "misc. Options" you can disable the "Get psyched" screen, and you can choose how to save the game between "normal" and "auto". Now all variables in the "debug" are shown in decimal, exept those of "player_x" and "player_y". Although the option "debug" will eventually remove (or hide it), because it is not necessary for the game.
Now the message to save the game is displayed on the same screen at the end of level after level results show.
The "auto-save" mode works like this: you must first select it in the menu "misc". If you start a new game, at the end of the level you will be asked for a "slot" to save the game, then at the end of the following levels will be saved in that "slot" without asking. Now if a game is loaded (and the "auto" mode is selected), at the end of the levels will be saved in the "slot" without asking, in other words the "auto-save" will use the last "slot" selected.
I have fixed two bugs related to the display of "high scores" one of them was that a different level is displayed when it should show the level 10, the other was a color error of texts and some graphics bugs in the "high score" when you finished the episode and going to the "high score".
Let me know what you think of the changes and also would like to know if anyone has other suggestions that might add to the game or something that should change.