"The Mandala Interactive System from Vivid Group uses the genlock to do motion tracking and interactivity, 20 years before similar products like Sony EyeToy for PlayStation 2 video-game console. These Amigas were used in science museums to study gesture recognition capabilities and also featured in multimedia artistic exhibitions........."
"In 1991, the company (originally W Industries, later renamed) Virtuality licenced the Amiga 3000 for use in their VR machines and released a VR gaming system called the 1000CS. This was a stand-up immersive HMD platform with a tracked 3D joystick.."