Return of the Tentacle - Trailer

Nemo

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http://www.youtube.com/watch?v=ZlbIVzwO1zw

Το Fanmade sequel στο LucasArts™ Day of the Tentacle™ αναπτυσσεται απο την Apeiron Studios χρησιμοποιωντας την Wintermute Engine.

Συντελεστες :

Graphics by Marvin Hribsek & Simon Thomaschke from Derail Studio, Music by David Schornsheim,Nico Blanke Programming ,Pia Bossong - Translation to English .

Apeiron Studios' goal is to create a great Point'n'Click Adventure. In terms of Graphics and Engine we are well on the way: We are developing with the professional Wintermute Engine and have Drawings, Animations and Videos in 1280x800 resolution as well as a full orchestrated Soundtrack in high Quality. But of course an Adventure without professional voice acting is just a half game. That's why we try to finance professional voice Actors with Crowdfunding. We will also try to get the original Cast from "Day of the Tentacle" to join us.
As soon as the Project has been finished, the Game will be free to download for everyone.

http://returnofthetentacle.de/

http://www.apeironstudios.com/index.php?lang=en&page=news

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Τι ειπες τωρα ρε φιλε,απιστευτα φανταστικη ειδηση.Το αγαπημενο μου Adventure ειναι το Day of the tentacle.
 
We just had the 1000th commit to the "Return of the Tentacle" SVN. Here are some stats: 2.899 graphic files, 203 script files, 167 audio files, 8 video files = 3868 files at all! We did 1000 commits in 967 days! The compiled and packaged Prologue is about 180 MB (without speech) yet.

So thank you all for you patience, we're all working hard getting it done
απλα ενα update μετα απο καμποσο καιρο ....
 

Official Site >>> http://returnofthetentacle.de/en

To Return of the Tentacle το fan made sequel προβλεπεται να αφιχθει το καλοκαιρακι για Windows, Mac αλλα και Linux .

upd-To video YT link διορθωθηκε-
 
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Tα ....tentacles μου αργά ,

"Milestone Number 6 is here! We've finally completed the English and the German voice acting. We've also taken a lot of feedback from our beta testers into consideration. (Man, did they screw up stuff... nah, just kidding, you guys. You were awesome!) We also have a new programmer in our midst who helps us in our struggle with bugs and other issues. Do you want to help out, too? Drop us a message and bring your C# programmer buddies! That should speed things up. At the moment, our graphic designer is animating the final touches of the ending scene, and the video sequences are getting their audio. So there's still some stuff to do but we're steadily moving forward"
αλλά κάλιο αργά ....
 
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