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N is an award-winning freeware Adobe Flash computer game developed by Metanet Software. It was inspired in part by Lode Runner, Soldat, and other side-scrolling games, and features a realistic physics engine. The name is derived from "The Way of the Ninja," which is described in the background story. N features a ninja, who is the player-controlled character in the game.
Story
"You are a ninja. Your god-like speed, dexterity, jumping power, and reflexes are all a result of an amazingly fast metabolism; sadly, so is your natural lifetime of 1.5 minutes. Like all ninjas, you have an unquenchable thirst for gold, a natural propensity for exploring rooms infested by increasingly lethal ninja-killing robots, and a devout belief in N. N, 'the way of the ninja,' is a highly advanced system of spiritual, cognitive, and physical training. It emphasizes pacifism, humility, and the need to traverse a series of 5 rooms before the end of your lifetime, a feat known only as 'beating an episode'. In accordance with the teachings of N, it is your profound hope that one day you will develop the skill, intelligence, and inexplicable ability to reincarnate necessary to achieve mastery of all 100 episodes."
Gameplay
In N, the player controls a ninja who runs and jumps around levels, picks up gold, opens and closes doors through switches, and avoids enemies in an attempt to trigger a switch which opens an exit door, and get to it safely. Gameplay involves three keys—moving left, moving right, and jumping—but combinations of these moves on various types of terrain allow the ninja to do much more than simply run and jump.
N is composed of episodes, each featuring five levels, numbered 0 through 4. As of version 1.4, the game contains 100 episodes, making up 500 official levels. The goal of each level is to trigger the switch and exit through a door it opens before the 90-second time-limit is up. Some levels have more than one exit and associated switch.
N also contains a feature that adds support for custom, user-made levels through a built-in level editor. Some fan-made maps are given to players with the game's download. Levels can be added into a game by modifying a text file that contains user level data; adding level data to this file allows user levels to be played in a timed setting, though it does not support the episode structure of the main game.
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