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Η Corrinne Yu* ειναι Principal Engine Architect στην MS Halo Team.
Αποτελει,χρονια τωρα, φετιχ για πολλους hardcore gamers.
Ασιατισα, "δυνατo" μωρο (αν και λιγο ταλαιπωρεξ στη συγκεκριμενη συνεντευξη), τρελο μυαλο και αυτη τη περιοδο ΦΤΙΑΧΝΕΙ HALO REACH!
Go Corrine Go!
Παρακολουθηστε την, απαντα σε πολλες αποριες μελων του MSDN αλλα λεει και πολυ ενδιαφεροντα πραγματα περι του game tech.
Part1
Part2
*
Αποτελει,χρονια τωρα, φετιχ για πολλους hardcore gamers.

Ασιατισα, "δυνατo" μωρο (αν και λιγο ταλαιπωρεξ στη συγκεκριμενη συνεντευξη), τρελο μυαλο και αυτη τη περιοδο ΦΤΙΑΧΝΕΙ HALO REACH!

Go Corrine Go!

Παρακολουθηστε την, απαντα σε πολλες αποριες μελων του MSDN αλλα λεει και πολυ ενδιαφεροντα πραγματα περι του game tech.
Part1
Part2
*
Corrinne Yu is Principal Engine Architect at Halo Team Microsoft. She is a 1st Party Halo Lead. She is the first and only female Technical Lead of the whole Microsoft Game Studios. With almost 20 years of programming experience in large companies, she has programmed games and engines since the beginning of the 3D game industry and was an early pioneer of game engine development. She has worked as Director of Technology of several 3D game companies like ION Storm and Gearbox and was Lead Programmer of an early version of the Prey engine. She is the first female founding member of Microsoft's Direct 3D Advisory Board and Graphics Advisory Board. Besides gaming, she had programmed on the Space Shuttle Project at Rockwell International California. She had designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research had won her a national award from the U.S. Department of Energy. She volunteered time in the past to advise on CUDA, visual computer and GPU simulation at NVidia. She remains active on the GAB and continues to volunteer time to review the designs of new Direct 3Ds