keeper7k
Human RetroDatabase
- Joined
- 9 Ιαν 2006
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Κι όμως είναι αλήθεια. Μετά απο πολύ καιρό ο Gilbert επιστρέφει με ένα Adventure-RPG. Είχε εδώ και κάποιες μέρες αντίστροφη μέτρηση στο blog του και όλοι περιμέναμε να δούμε τι θα πεί (οι περισσότεροι περίμεναν να πεί επιτέλους ποιο είναι το μυστικό του Monkey Island - ή να βγάλει κανα Monkey Island 3 δικό του και να μάθουμε επιτέλους τί πραγματικά απέγινε ο Guybrush και η Elaine πράγμα που είναι στο μυαλό του και μόνο καθώς τα 2 τελευταία Monkey τα έφτιαξε άλλος).
Τελικά παρόλο που δεν μάθαμε το μυστικό του Monkey Island TM (έχει δεσμευτεί οτι θα το πεί στα 50α γενέθλια του 1ου MI), δεν απογοητεύτηκε κανείς καθώς ο Ron ήρθε σε συμφωνία με την Penny Arcade και βγάζει νέο Episodic Game (πράγμα που δεν πολυσυμπαθώ καθώς θέλω να έχω το κουτί στην βιβλιοθήκη μου - αλλα Gilbert είναι αυτός θα κάνουμε μια εξάιρεση) με τίτλο Deathspank.
Ιδού το πρώτο Artwork απο το επίσημο site
Και ιδού το κείμενο της ανακοίνωσης απο το blog του.
Happy waiting
Τελικά παρόλο που δεν μάθαμε το μυστικό του Monkey Island TM (έχει δεσμευτεί οτι θα το πεί στα 50α γενέθλια του 1ου MI), δεν απογοητεύτηκε κανείς καθώς ο Ron ήρθε σε συμφωνία με την Penny Arcade και βγάζει νέο Episodic Game (πράγμα που δεν πολυσυμπαθώ καθώς θέλω να έχω το κουτί στην βιβλιοθήκη μου - αλλα Gilbert είναι αυτός θα κάνουμε μια εξάιρεση) με τίτλο Deathspank.
Ιδού το πρώτο Artwork απο το επίσημο site
Και ιδού το κείμενο της ανακοίνωσης απο το blog του.
I am super excited and proud to announce that the Canada based Hothead Games will be publishing my strange little episodic RPG-Adventure game called DeathSpank: Episode One: Orphans of Justice.
I started working on this game four years ago and was turned down by just about everyone that had a business card with "publisher" printed on it. A couple of years ago Clayton Kauzlaric and I start doing the short-lived (mostly because we're lazy) Grumpy Gamer comics and created the DeathSpank character and I thought, hey, he's a lot more fun than the main character I had before, so we started messing around with story ideas and fleshing him and his world out.
I roughed out a game design for the first episode and started pitching it around and a funny thing happened. Everyone hated it. But the weird thing is the more publishers that turned it down, the more convinced I became that this was a great idea. Every rejection fueled me with excitement and the knowledge that I was right. Nothing says innovation and creativity like armed security showing up to escort you out of the building while saying "Let's not have any trouble".
At the point I thought I'd talked to just about every publisher and began dusting off old Mafia connections, I hooked up with the guys at Hothead Games to consult on the Penny Arcade Game. After our first Penny Arcade meeting I knew there was something different about them. They had this aura of "I get it" and weren't afraid of things that were different, and as the Penny Arcade game shows, were eager to push boundaries.
I ran back to America and called up Clayton and said "Pinch yourself. Now Pinch yourself a little harder." He replied "It's fucking three in the morning, who the hell is this!"
Now things were moving like a 18-wheeler with a cut brake-line, so I called up Tim Schafer and said "Loan me a desk, I have a game to design!" and I proceeded to crank out what can only be called the perfect melding of a Monkey Island style adventure game with the wicked RPG game play of Diablo. Clayton and I got together and banged the kicks out, slapped some meat on the characters and tightened up our story and world, and damn it, we had a design you could cook an egg on.
The more I talked to the fine people at Hothead about the deal, the more I liked what I was seeing in them. They had that spark of independence, a lot of experience and were all mighty fun people to boot, so I decided to move to Canada and go work for them as their Creative Director as well as leading the DeathSpank project.
Pinch me.
Happy waiting