Game Preservation Απο τις εταιριες

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Aardvark

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Τα παλια βιβλια τα αποθηκευουν σε βιβλιοθηκες το ιδιο με τις ταινιες ,με τα παιχνιδια τι γινετε;

Τα προσεχουν οι μεγαλες εταιριες και πως τα συντηρουν;

To aρθρο χωριζετε σε τρια μερη με κανα 5αρι σελιδες εκαστο!

Atari Corporation would sell filing cabinets filled with game source code, production documents and marketing diagrams to bewildered buyers at its warehouses throughout 1984 and 1985. These rapid-fire office furniture clearance sales were done by the order of the Tramiel family, who had taken over Atari in 1984, laying off thousands of employees and selling off mountains of Atari office equipment to raise cash.

Microsoft maintains special departments that are responsible for storing all gaming material in onsite and offsite locations. Microsoft currently has plans to transfer games made prior to the year 2000 from older media to new reliable storage platforms as part of its BCDR (Business Continuity and Disaster Recovery) program.



"Capcom does have a procedure for preserving their code. However, these procedures, like many other Japanese publishers, were not instituted until around the 16 bit days. I have actually seen massive stacks of dot-matrix printer paper that contained game code on them.

"On a side note, I've heard of incidents of old game ROMs from other publishers that have disappeared and are forever lost. I was quite surprised to initially hear this, but I was even more shocked when I found out that it is quite common for code for a lot of big name 8-bit titles from other publishers to be gone," says Judd.

Taito stated that preserving its video games is "vitally important", and that it follows a "protection" and "foster" policy. By "protection" it intends to guard its games against copyright infringement, and by "foster" the company wishes to build up what it calls a "sound video game culture". Taito views preservation and "protection" as the same, which encompasses rereleasing its games onto console compilations and mobile platforms as well as other non-traditional platforms and media.
http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php

http://www.gamasutra.com/view/feature/6283/where_games_go_to_sleep_the_game_.php

http://www.gamasutra.com/view/feature/6301/where_games_go_to_sleep_the_game_.php
 
Νιce!

Αυτο με τις σελιδες γεματες με κωδικα το εκαναν πολλες εταιριες και μερικα 8bit παιχνιδια σωζονται μονο ετσι.
 
Γενικά, το code reservation είναι μεγάλο και σημαντικό θέμα. Ακόμα θυμάμαι, τον εκνευρισμό που είχα νιώσει όταν οι δύο δισκέττες που είχα γράψει διάφορα παλιά μου προγράμματα δεν διαβάζονταν μετά απο χρόνια. Ο κλόβος Faraday του Dino Dini, δεν είναι καθόλου άσχημη ιδέα.
 
Taito stated that preserving its video games is "vitally important", and that it follows a "protection" and "foster" policy. By "protection" it intends to guard its games against copyright infringement, and by "foster" the company wishes to build up what it calls a "sound video game culture". Taito views preservation and "protection" as the same, which encompasses rereleasing its games onto console compilations and mobile platforms as well as other non-traditional platforms and media.
LOL, μιλάει και η Taito για game preservation που κατάφερε να χάσει το source code του Bubble Bobble... :P
 
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