M.U.G.E.N. 1.0 RC2 - 2D fighting game engine(Win)

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Nemo

RetroMuseum GateKeepeR
Joined
9 Ιαν 2006
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Engine Changes

BG: Improved performance of parallax BGs.

Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn't officially supported so we strongly recommend against using it for new content.

Bug Fixes

BG: Fixed bug where tiled parallax BGs did not draw.

BG: Fixed scaled trans sub BGs.

CNS: Fixed trigger redirection coordspace bug.

CNS: Fixed screenpos x trigger.

CNS: Fixed helper not inheriting palno from parent.

CNS: Corrected bug in ** operator for integer arguments with exponent >= 0.

CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded.

FNT: Fixed font newline bug for True Type fonts with text wrapping.

Motifs: Fixed invalid font in combo counter crash.

mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues.

SND: Fixed snd loading failure using wavs with certain headers.

Stages: Fixed random stage load error during continue.

Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.

Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files.

Fixed AI.RandomColor = 0 crash.

Resolved SDL crash on non-SSE2 processors.
mugen-ss0.jpg


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