PS3 : Splinter Cell

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And you thought Splinter Cell developers were hard to keep track of before. Running down the history of what teams worked on what parts of what Splinter Cell games would fill up most of this page, so let's just fast forward to the one this PS3 port of Double Agent is based on: the 360 game.
For that title, a team in Shanghai created the single-player campaign, while a team in Annecy (France) worked on multiplayer. Now, for the PS3 version, the team in Annecy is heading up the whole project along with 10 people from Shanghai -- and just to confuse things a bit more, a team in Milan (Italy) is producing two new multiplayer maps for the game.

From the looks of things, this developer shift hasn't altered the core game much, instead treating this version as something of a Director's Cut. Except with a different director.

Mathieu Hector is the producer of the PS3 game, and when he speaks about it, he gets most excited about the new multiplayer content, the tilt controller functions, and what he refers to as "improved accessibility." Of the three, the accessibility is the biggest mystery; Hector says the developers tightened up the game as a result of player comments, without going into specifics.
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