Nemo
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http://king-soukutu.com/flash/rokko.htmlJapanese developer King (ou no soukutsu) has delivered indirectly the Christmas present I've been wanting: some hardcore Rockman/Mega Man style gaming. The story goes that Dr. Sane is creating robots that have human memories in his lab, with one such creation being the titular Rokko Chan. Against Sane's warning that it would be too dangerous, Rokko Chan ventures out to fight against Dr. Mad's robots in an 8-bit action platformer that rivals most official Rockman titles.
The mechanics deviate slightly from the Rockman series. Rokko has a bigger jump, for one. Her dash isn't as functional or low-ducking as Rockman's slide or X's dash, but it works for short speed bursts. The stage select features 6 bosses instead of 8 (an ode to the original Rockman). I haven't made it through all the bosses yet, but I found some neat mechanics such as stage rotating and vine swinging so far.
Rokko Chan's difficulty and long stages have a few breather spots at the mid point and before the boss fight, along with a Rockman 2 style password system for saving progress. Players have their choice of twitch input, too: keyboard or JoytoKey.
Equally important (for me, anyway) is the sound, and Rokko Chan is filled with amazing Rockman-esque chiptunes.
http://indiegames.com/2011/12/browser_game_pick_rokko_chan.html
ΥΓ το ονομα Rokko Chan προερχεται απο την γιαπωνεζικη ονομασια Rockman του Megaman