Tahi - Τhe Arocean War

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cast128dreams

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Ηρθαν και οι πρωτες φωτογραφιες απο την Reticon..Τρομερη δουλεια απο τα παιδια

http://www.youtube.com/watch?v=mgDua9xZmkA

Περιμενω καινουργιο video ειμαι περιεργος να δω το παιχνιδι.Εαν ειναι Real time τα γραφικα τοτε μιλαμε για επανασταση!!
 
Αυτες οι εικονες που βαλανε δεν ειναι real time γραφικα.Πιστευω το παιχνιδι θα ειναι καλο και τιποτα παραπανω.
 
Τα τελευταια νεα απο την Reticon απο την σελιδα του DC-Talk.com

1) From Reticon:

Hello everyone at DC-Talk, we have some updates!

The engine's memory leak has been fixed, now we are going through some memory optimization with the engine. Since the Dreamcast does not do any memory management, nor does C code, we are writing our own swapping libraries to read in data and pull it out when it is not needed, to optimize the 16MB of RAM the Dreamcast has, so there's going to be a lot of disc I/O during these games in order for the data being displayed to continue displaying without running into a segfault.

Our next big step is to get shader libraries implemented entirely into the Ionicon Engine so that models may be shaded with different options for different moods in the game play! This will require some tweaking of matrices and normals, much like a texture, it will be applied to the models and environment. It's amazing what you can crank out with just 200MHz if you know how to code it efficiently!

Photos will be coming soon, and again, I would also like to properly present this engine in a video for all of you once it is completely ready to go.

Tomorrow night at 9pm, the entire team is getting together for a massive meeting to share what they have worked on during the five weeks and plan ahead accordingly. Many will meet in person, others will be remoting in into our small studio for the meeting. It will be our first major meeting of 2012. We're looking ahead in 6 months and planning the entire half of the year out, day by day, week by week and month by month. The reason for this is because Reticon has some large plans coming in 6 months that required talks with businessmen, lawyers, book keepers and tax preparers for over two weeks. Can't say what it is just as of yet, we don't want to spoil the surprise but it also many involve talking to SEGA as well :)

We have someone that will be helping me update our blogger as well. We know it has been neglected, since I am the only one running the Blogger, as well as managing a now HUGE team, as well as doing a lot of the graphical animation and programming, I'm pretty stretched thin as to what I can do and what I need to focus on.

We also have some voice actors as well! Most of the game will have text for dialogue (as of now at least) to save space on the GD-ROM but some scenes will implement voice acting, the hero, main villain and some tertiary characters now have voices!

We're very excited at how the game is starting to come together. It really is like building a pyramid, we started with the base and now it's beginning to construct itself together; chunk by chunk. Once the models are completed, we will have a trailer! and many of the models are midway or finalized now! We have implemented a 12 computer render farm, total CPU count is 48. Since we've come so far using open source software, we will also render our trailer using Blender! We have four modelers ready to go as well as two animators who are working on the models for the game as well as the trailer (high resolution models).

Thank you all for your vigilance and time, in the next few months, this game is going to FINALLY blossom after 3 years of development, can you all believe it's taken so long? Then again, we started with absolutely nothing and worked our way to this point. We did not use 3rd party engines, cut code (meaning spaghetti coding), everything is VERY WELL documented, and we had many months of hardware analysis and research that went into the Dreamcast architecture to completely understand it and create a work flow that is absolutely unique, quick and efficient! We've created a vast story that spans not only a planet, but an entire cosmos to explore, with twists and tuns along the way, deep with its own lore. We've modeled over 100 models thus far! created a unique GUI interface to interact with as well as plan accordingly for Reticon's future! We've done a lot in these 3 years and we'll continue to do so, especially in the next six months!

We've dubbed this stage of our development 'Goal 6', so you may hear us refer to our project time line as 'Goal 6' from here until around August. We cannot divulge much as to what Goal 6 is, but it will involve integration of Tahi and the future of Reticon!

Hold tight, this will be a two part response, I will be sending everyone the second half of our update the following week, after our big meeting! So stay tuned, as for a Q&A with Dobbs, next month is fantastic, just setup a day and time, and we will update the site and blogger as soon as we can!

2)From the desk of Reticon:

As promised, here is the continuation.

The team and I had a long meeting last Saturday discussing something known as 'Goal 6'.

Goal 6 is our team's goal to have over 80% of the game completed by the end of 6 months. This being in August. This is going to be a huge load for us, but in the end, an amazing feat of progress. The entire team agreed on Goal 6 and we have drafted our ENTIRE schedule starting from this Friday until August 30th. The entire team has a bucket list of objectives they must complete, as well as many myself in order to get this game completed and shown as it was meant to be. This will also include the trailer, the website redevelopment, and the demo!

To just explain the scope of how much we must do for Goal 6:

* Our creature creator must create over 100 creatures (front and side views) with attributes and locations

* Our artists must create over 40 main characters for the game, and this does not include the current characters which are in development or already completed and does not include tertiary characters.

* Our writer(s) is drafting multiple versions of the same story in order to fit how the game will be developed, each far more than 300 pages in depth.

* Our composer is ready and has started to produce over 30 songs for the game, which include field music, character themes, menu music and the list goes on.

* My assistant game designers are prepping each stage of the game's development so that the game does not end up being repetitive or boring. We want to MAKE SURE that you're on the end of your seat in every minute you play this game!

* Our modelers are responsible for over 200 models! This one's a big one, they already have begun last week. They will have a jam-packed schedule. Their schedule is much like an assembly line, the end product is taken to me for texturing and continuation of modeling

* Brendan and I will be responsible for most of the coding of this game, we will be producing hundreds of thousands of lines of code for this game, every single night I've been coding this game together. I am also going to be responsible for some of the modeling and most of the animation, as well as overseeing and coordinating the entire project. I will be incredibly busy managing the Tahi project.

The entire team toasted in the end of the meeting for Goal 6! We're prepped up and ready to go! In the light of Goal 6, I have created a machine solely for the purpose of Dreamcast development running multiple backups both on site and remotely to ensure that our code never get gets lost or damaged. We're taking extra precautions to make sure that our code is not damaged, or changed in an unauthorized manner.

We mean business!

Wish us the best of luck. We have our eyes set on the goal. In this case, Goal 6!

Thank you all for the support!

Reticon

3)One thing this last update also shows, Reticon says: This could be the first time that a discontinued system would have a new game backed by the same company that manufactured the console.

It could be history in the making.

GD-ROM και επισημη υποστηριξη; Μαλλον εκει στην SEGA αρχισανε να πεινανε! LOL :P
 
Πολυ καλα νεα. Περι επισημης υποστηριξης απο την ιδια την SEGA, επιτελους καποιος/καπου/καπως ξυπνησε.. Μεχρι και στην Ελλαδα ειδανε οι δικοι μας πως το ρετρο αρεσει, τελικα τα συνιδητοποιησε και η ιδια η SEGA!
 
Την προηγουμενη βδομαδα ειχα μιλησει με εναν εκπροσωπο της Ζegetron σε ενα μαγαζι και εδειξε ενδιαφερον για το Sturmwind.Καλα ειχε μεινει κοκκαλο οταν τον ειπα οτι βγαζουνε ακομα παιχνιδια για Dreamcast.

Τωρα απο την αλλη χρειαστηκαν να περασουνε 10 χρονια για να καταλαβουν οτι κατι γινεται; Αυτοι το μονο που καταφερανε ητανε να διωξουνε τους οπαδους τους,αντι να τους κρατησουνε κοντα τους. Τελοσπαντων, το μελλον θα δειξει.
 
Φανταζεστε να δουμε το Sturmwind και το Tahi σε Αθηναικες βιτρινες? :)
 
Wally είπε:
Φανταζεστε να δουμε το Sturmwind και το Tahi σε Αθηναικες βιτρινες? :)

το εχω πει σε ενα μαγαζι και στα καπακια μπηκαμε στο internet και του εδειξα το trailer του sturmwind.Παντως εδειξε ενδιαφερον και μου ειπε ευχαριστω πολυ που μου το ειπες και αμα ειναι θα το φερουμαι οταν βγει.
 
Τα τελευταια νεα απο την Reticon Entertainment οπου απανταει σε ερωτησεις που την εθεσαν οι Fan:

Hello DC-Talk,

I apologize greatly for the long leave of absence during our production. There was a lot that needed to be taken care of. There was a death in the family, I had to move to a new location in California (200 miles away to a new home for myself) as well as a new job. There was a lot of 'life' that I had to take care of, so Tahi was put on a small, temporary hiatus until I got everything back in line and back together again. We had our first meeting in over a month, all is well and we are planning on doing catch up to help resolve this tiny hiatus that was taken and the hiatus has been lifted. I thank you all for your patience in regards to this but during our meeting and our conversation, as always, we will have great things to show!

Onto your questions that you have provided.

We had a recent discussion (with Bob Dobbs), so I will touch on the points that we did not discuss about. If you have any questions (Dobbs), let me know! I'll be glad to touch on it some more.

QUESTIONS:

1. Will their be a manual, if so, will it be a full featured colour manual?

A: Yes, there will be a manual for the release of this game. We are planning for a full colored manual. We want to keep it as true to the original Dreamcast CD production as possible. It will be thorough but not too much. We would prefer the game to be played and learned as you go instead of just slapped into a manual.

2. Will it come in a CD or a DVD case?

A: Again, we would like to keep it as close to the original production of a Dreamcast game as possible, so it will be in a jewel (CD) case. We would like for the gamers to be able to slip this game into the rest of the games they own for their Dreamcast collection without being obstructing.

3. Will there be a limited edition and if so, will they be numbered?

A: There will be a limited edition, but presented differently. We have plans on releasing signed copies of our game, as well as signed consoles. As for the contents of the 'Limited Edition' that is still to be determined. Yes, the games should be numbered.

4. Will you be able to play multiplayer with the Vs. Link Cable?

A: The game is heavily based on story, there will be no multiplayer involved. The game is much like The Elder Scrolls Series. Where you, and only you, take helm of the story, play it and shape it along the way. When games become multiplayer, the story begins to take 'back seat' because it becomes hard to manage multiple players.

5. After Tahi do you have any plans to continue developing for the Dreamcast?

A: Yes we do. We will continue developing on the Dreamcast for as long as we can. Now that the Ionicon Engine is our main source of content creation for the Dreamcast, we will continue the Tahi series as well as new games that we have actually already planned.

6. Will you be releasing it at any retail stores, like retro gaming stores?

A: Oh by all means, yes! We will be looking into that avenue shortly, as well as online sales. We would like to make it as easy as possible for people to purchase our game!

7. Will there be any promotional items?

A: We were thinking this, yes. In our original plans from a few years back, we wanted to sale replica 3D figurines of the heroes and villains of the Tahi world, as well as some fine T-shirts, but that's still not our main concern. Our concern is the game itself, and crafting it as finely as possible.

8. What was the new advancement by the team that streamlined Dreamcast development?

A: I don't want to say too much regarding our streamlined process yet. It involves the use of just one computer now. We have our entire development platform on one machine. You may now code, compile and test with ease. Before you had to code, then compile, you wouldn't know if you had any runtime errors (or compile time in some cases) then you had to make sure everything was linked correctly to its libraries necessary to run and THEN convert it to some format usable, and then test it on a lousy emulator, 50% accurate emulator. We've taken that all out of the equation, so that now you can write, compile and test with many fewer steps. Especially now that the Ionicon engine is in place, the platform is easier to understand and use.

9. What kind of setup is Reticon using to test/debug the game and send data to a Dreamcast?

A: Broadband adapter, serial cable connection, LAN adapter, Dreamcast emulator, all of these? something else?...We use all of these options. We also have a Dreamcast attached to a PC via serial to a local network hub in which our programmers can send data to the Dreamcast (with a lock of course, once connection is established) to test their code on one a time. It's sort of an easier, communal way to work using an actual Dreamcast platform in a central setting. So far it has been proven to be rather successful.

10. Does Reticon anticipate that future sales of the game will be able to compensate employees for the great lengths of time spent working on it? Or, if angels, FF&Fs, or PE is involved - does Reticon anticipate that future sales of the game will be able to compensate outside investors for the financing of Reticon's operations?

A: Yes, we intend that our sales will be good. You should soon see some major changes soon as to how we are presenting this game in the online scene. We are just gathering our assets together to make sure we have enough content to share to the public without giving away too much of course. We are also expanding our releases not only to the Dreamcast itself, but Android and iOS platforms for mobile gaming capability. We've noticed that there really is not a major game yet released for Android and iOS in such a scope as Tahi, so we will venture these avenues as well, but of course, always keep the Dreamcast as our main-stay. We also have future plans on releasing a VERY AFFORDABLE console that mirrors the capability of the Dreamcast. We've been working with engineers to create such a device. Not much can be said at this moment in time however.

Again, I do apologize for the absence, life hit us all hard for a while. Now that it is all cleared up and everything is now taken care of, we are continuing production as it was. The meeting was fantastic. We discussed an even more concise time table of asset production, as well as a solidified studio location and funds! Everything is absolutely fantastic. We will also be acquiring an additional programmer and artist to help production.

Thank you all for your patience as soon as we gather enough to show, we will have many more updates in store.

Thank you,

Reticon Entertainment
 
Οι ερωτησεις θα μπορουσαν να ειναι καλυτερες...αλλα απο το ολοτελα...
 
είναι πράγματι καταπληκτικό ότι ακόμα συνεχίζουν να παράγουν παιχνίδια για το dreamcast!!! αν είναι καλό και εγώ θα ενδιαφερόμουν να το τσιμπήσω έτσι και το φέρουν Ελλάδα!!! είμαι fan της SEGA από μικρό παιδί..και πρόσφατα αγόρασα πάλι ένα Saturn κοψοχρονιά ( έχω άχτι κάτι albert odyssey, dragonforce 1 & 2, shining force 3 και τα υπόλοιπα σενάρια) ;)

Μακάρι να βλέπει η SEGA αυτές τις προσπάθειες... και μακάρι κάποια στιγμή να μπορέσει να επιστρέψει για στις κονσόλες πάλι....
 
Πολύ ενθαρρυντικά νέα. Άντε να δούμε...αν και φοβάμαι ότι δεν θα έχω λεφτά για να το αγοράσω :( Όπως συμβαίνει και με το Sturmwind. Όπως και να έχει είναι συγκινητικά ευχάριστο να βλέπουμε ακόμα παιχνίδια για το DC μας. Getta ξηλώσου ρε φίλε να μου τα κάνεις δώρο. Άσε πια το psp :P
 
Nεα σελιδα facebook απο την ομαδα Reticon για το παιχνιδι TAHI.

http://www.facebook.com/pages/TAHI/466517156754687

Υποσχονται trailer,περισσοτερα updates και kickstarter τον Μαιο. Δειξτε τους την υποστηριξης σας κανοντας like και μαζεψτε κανα φραγκο για τον Μαιο! :P
 
pressure είπε:
Αυτό με τα φράγκα.... :P
Χαχαχαχα! Αφου ξερεις πως ειναι τα πραγματα ;) Το βγαζουν για Dreamcast, Windows/Mac, Android και iOS, αλλα δυστηχως οχι για Wii U.. :P
 
Χαχαχαχα Ε μα πες τα xρυσόστομε!!! Βγαλτο σε wii u να κάνουμε την δουλειά μας!!! :P
 
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