Aardvark
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The Beginnings of Sierra Part 1
Δειγμα.

The Beginnings of Sierra Part 1
The Beginnings of Sierra Part 1
Δειγμα.

Imagine if you will, a more innocent time, a time before first person shooters and violence debates, before the coming dominance of graphics over substance (not totally, but I'm trying to be dramatic here), when the most immersive, and narratively rich games were simply text based. At this time, 1979 to be exact, a Fortran developer named Ken Williams had been bringing his TRS-80 home from work. He had started a new company on the side, named On-Line Systems, and was working on a Fortran compiler for the Apple II. The TRS-80, aside from being an inert hunk of metal and cathode, saw to it to draw his wife Roberta into the world of early text adventures, and as a result she decided to give it a go and make her own game. Their resulting collaboration became the first graphical-text adventure game in history, "Mystery House: Hi-Res Adventures #1". It took cues from previous adventure games, notably Scott Adams' Adventure International series (I have a good deal of those too, so they will get a post shortly), but added something startlingly new.....really, really, simple black and white pictures.
The Beginnings of Sierra Part 1