X-COM Games που δεν βγήκαν ποτέ

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vagosgta3

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Το πρωτο παιχνιδι που δεν βγηκε ποτε ειναι X-COM: Genesis

X-COM: Genesis - Background

On the 7th of December 1999, Hasbro Interactive announced that it would be cutting 2200 jobs, and shutting down the Alameda and Chapel Hill studios (Alameda being the original headquarters of Microprose).

Dave Ellis (ex-designer of X-COM: Genesis) first opened a channel to the X-COM community back in April of 1998, on the X-COM Apocalypse Central WWWBoard, asking for ideas to be sent in for X-COM: Interceptor. This spawned great interest and an upsurge of activity. About 6 months later, in October 1998, Dave posted to the UFO Comm Centre and X-COM Central forums, announcing there was to be a new X-COM game, who's title was later revealed as X-COM: Genesis. He was asking for ideas from the fans. This was the start of a dream game that will never hit the shelves...

Hasbro Interactive claimed they would continue with the game's development, but they didn't. X-COM: Genesis was cancelled and hasn't been worked on since. Since Infogrames took over there has not been any word on it, so it's assumed the game is definately dead.

Και το δευτερο παιχνιδι ειναι το X-COM: Alliance

X-COM: Alliance - Background

Earlier in 2001, the Unreal-powered X-COM: Alliance was officially cancelled. The game was originally concieved in the mid 90s at the Microprose UK (Chipping Sodbury) studio. However, in late 1998/early 1999, after internal studio problems, the project was moved to the Microprose Hunt Valley studio, located in Maryland, United States. The game was reworked, and the development really started to look impressive, winning acclaim from many gaming websites. However, in April/May of 2000, development came to a crashing halt. The exact nature of what happened isn't totally known, but it is believed that a key team member (possibly Lead Programmer) left the studio. It's not known whether the person was sacked or quit. The loss of this member caused issues with development, leading to Hasbro Interactive stopping the project and asking the X-COM: Alliance team to create X-COM: Enforcer.

Early in 2001, the public relations manager of Infogrames UK announced that the game had been cancelled (basically because of it's development history). The public relations at a previously owned Microprose/Hasbro studio claimed it wasn't cancelled (and still presumabely do), but seeing as the person who claims it is is a public relations manager, at the main Infogrames UK studio, then there's obviously been lack of communication between studios, and the game is officially cancelled.
 
Αχ αχ αχ.Ειδικά για το πρώτο πως χτυπιέμαι από τότε που το ανακάλυψα.Μεταφέρει τόσο μα τόσο πιστά τον κόσμο των X-COM απλά δείτε τις φωτογραφίες.

Πάω να παίξω λίγο Enemy Unknown να στανιάρω :(
 
Παντως προτεινω σε ολους του X-COM fun's να δοκιμασετε το UFO Alien Invasion ειναι freeware και προκειται για μια δουλεια πολλων ετων που συνεχως αναβαθμιζεται ειναι και μεταφρασμενο στα Ελληνικα.

http://www.youtube.com/watch?v=LXw_V6I7qKw

το download του παιχνιδιου θα το βρειτε στο official site

http://ufoai.sourceforge.net/
 
Και για ποιό καινούργια games, το UFO Trilogy, είναι αρκετά καλό. (Ειδικά οι μάχες είναι πολύ καλές).
 
Παντως η 2K ανακοινωσε οτι η ομαδα του Bioshock2 (2K Marin) ετοιμαζει νεο XCOM

K Games Announces XCOM® - Suspense and Mystery-Filled First-Person Shooter from Creators of BioShock® 2
Award-winning developers set their sights on re-imagining the suspense, tension and fear of one of gamingʼs most beloved franchises only on Xbox 360 and Windows PC

NEW YORK--(BUSINESS WIRE)--2K Games announced today that XCOM®, the re-imagining of one of gamingʼs most storied and beloved franchises, is currently in development at 2K Marin, the studio behind the multi-million unit selling BioShock® 2. Currently in development exclusively for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, XCOM combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it into a tense and unique first-person shooter experience.

“With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise,” said Christoph Hartmann, president of 2K. “Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride.”

XCOM is the re-imagining of the classic tale of humanityʼs struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

XCOM is not yet rated by the ESRB. For more information on XCOM please visit http://www.XCOM.com.
Ας ελπισουμε οτι δεν θα κοσμησει το παρον thread αλλα θα κυκλοφορησει κανονικα...
 
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