vagosgta3
RetroNuts!
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Το πρωτο παιχνιδι που δεν βγηκε ποτε ειναι X-COM: Genesis
Και το δευτερο παιχνιδι ειναι το X-COM: Alliance
X-COM: Genesis - Background
On the 7th of December 1999, Hasbro Interactive announced that it would be cutting 2200 jobs, and shutting down the Alameda and Chapel Hill studios (Alameda being the original headquarters of Microprose).
Dave Ellis (ex-designer of X-COM: Genesis) first opened a channel to the X-COM community back in April of 1998, on the X-COM Apocalypse Central WWWBoard, asking for ideas to be sent in for X-COM: Interceptor. This spawned great interest and an upsurge of activity. About 6 months later, in October 1998, Dave posted to the UFO Comm Centre and X-COM Central forums, announcing there was to be a new X-COM game, who's title was later revealed as X-COM: Genesis. He was asking for ideas from the fans. This was the start of a dream game that will never hit the shelves...
Hasbro Interactive claimed they would continue with the game's development, but they didn't. X-COM: Genesis was cancelled and hasn't been worked on since. Since Infogrames took over there has not been any word on it, so it's assumed the game is definately dead.
Και το δευτερο παιχνιδι ειναι το X-COM: Alliance
X-COM: Alliance - Background
Earlier in 2001, the Unreal-powered X-COM: Alliance was officially cancelled. The game was originally concieved in the mid 90s at the Microprose UK (Chipping Sodbury) studio. However, in late 1998/early 1999, after internal studio problems, the project was moved to the Microprose Hunt Valley studio, located in Maryland, United States. The game was reworked, and the development really started to look impressive, winning acclaim from many gaming websites. However, in April/May of 2000, development came to a crashing halt. The exact nature of what happened isn't totally known, but it is believed that a key team member (possibly Lead Programmer) left the studio. It's not known whether the person was sacked or quit. The loss of this member caused issues with development, leading to Hasbro Interactive stopping the project and asking the X-COM: Alliance team to create X-COM: Enforcer.
Early in 2001, the public relations manager of Infogrames UK announced that the game had been cancelled (basically because of it's development history). The public relations at a previously owned Microprose/Hasbro studio claimed it wasn't cancelled (and still presumabely do), but seeing as the person who claims it is is a public relations manager, at the main Infogrames UK studio, then there's obviously been lack of communication between studios, and the game is officially cancelled.