"What a great pleasure to hear from you. I get more and more email from Dino Eggs fans these days (thanks to my website and facebook, I imagine), and it is very gratifying. Many, if not most, of the e-mails come from Europe... so that is amazing and wonderful for this home-bound fellow.
Leon Frenkel was a very young man in Plano Texas who programmed the IBM version of the game around 1983-4. My original code was on the Apple II. Leon did a fine job, and I met him in person some years later when both he and I were working at Microsoft. All of our Dino Eggs work had been done long distance, using snail mail and phone calls -- quite a task. Software tools for porting and adapting code between platforms came along a few years later, but back in 1983, it was all hand-work. "
Τελικα εχει πλακα που το PC Master εβαζε και πειρατικα παιχνιδια μεσα!Yes, the Leon Frenkel port was authorized -- and was distributed by both Synergistic Software and then MicroLab in the United States. Yes, I have the original code and media and packaging.
Why is it more obscure? Well, the PC was not a hot gaming platform in the USA at that time. Sales of games on the IBM PC were always a lot smaller than on the Commodore 64, Apple II, Atari 400/800, etc.
Yes, I do own the rights to all versions of Dino Eggs. I am in favor of "preservation" of classic games, but I am also actively pursuing getting my games revived and out into the marketplace again, so I do not want to have Dino Eggs confused with "abandonware." I have not abandoned it.
I am currently looking into making Dino Eggs available on a Commodore 64 emulator that runs as an app on iPhones -- and on another "virtual" Commodore 64 that can run on a Nintendo Wii console.
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This is David Schroeder, author of the computer game "Dino Eggs."
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