Dreamcast ,γιατι απετυχε [Εurogamer]

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H πρωτη σελιδα εχει και 2η στο λινκ....

In the annals of console history, the Dreamcast is often portrayed as a small, square, white plastic JFK. A progressive force in some ways, perhaps misguided in others, but nevertheless a promising life cut tragically short by dark shadowy forces, spawning complex conspiracy theories that endure to this day. So to celebrate the tenth anniversary of its launch, which passed recently, Eurogamer is going all CSI to consider who - or what - killed the Dreamcast.

Was it grinchy old EA, withholding the precious lifeblood of its licensed sports games? Or did the fiendish pirates help to sink the SEGA ship, cracking the GD-ROM format and allowing anyone with a CD burner to brazenly copy Dreamcast games? Or was it that big mean bully Sony, tucked away on the grassy knoll, blowing the head off the competition with a bullet of ruthless PR chicanery?

By November 1998, when the Dreamcast first arrived in Japanese shops, it had been ten long years since the popular Megadrive, a decade punctuated by a triple whammy of high-profile hardware mistakes. The SEGA CD add-on was the first, an over-priced and poorly supported multimedia attachment for the Megadrive that relied on the thankfully short-lived craze for FMV-based "interactive movies". Customers soon wised up to the fact that beneath the grainy video footage, they really weren't getting any more gameplay for their money. Following up this clunky bit of kit with the even more pointless 32X add-on merely deepened SEGA's malaise in 1994.

Another expensive add-on, the 32X flopped hard, selling less than a quarter of a million units. Software support was virtually non-existent, and the whole sorry affair was brushed under the rug in less than a year. SEGA fans who had faithfully bought each new product were left with pricey lumps of plastic and a severe case of buyer's remorse. It didn't help that the 32X was developed by SEGA's American arm, allegedly unaware that at the same time their Japanese colleagues were working on the SEGA Saturn.

By E3 1997, SEGA had given up on the Saturn.

Released a few months ahead of Sony's dark horse PlayStation, the Saturn seemed poised to restore SEGA's console fortunes. But SEGA hadn't banked on Sony successfully appealing to a wider audience, with PlayStation's clubland aesthetic and slicker image, and with the Saturn's internal architecture proving something of a tangle, many developers switched their attention to Sony's more accessible and successful platform. Despite fairly strong sales in Japan, the system struggled in America and Europe and soon found itself trailing in third place behind the PlayStation and Nintendo 64. With dwindling third-party support, SEGA's American head honcho Bernie Stolar announced at E3 in 1997 that "the Saturn is not our future".

Coming off a run of three high-profile failures, SEGA took the unusual step of getting two competing R&D teams to come up with a console capable of putting the company back on top. One team was based in Japan, the other in the US. Both had different ideas as to which combination of chips and parts would fit the bill, and the American team signed a deal with 3dfx to use a custom version of the company's Voodoo 2 graphics chip. Unfortunately, during the development period, 3dfx was looking to sell shares and as part of the documentation it revealed lots of juicy details regarding the top-secret SEGA console. The US plan was ditched and SEGA opted to go with the Japanese design, prompting the newly floated 3dfx stock to drop by 43 per cent. 3dfx filed a lawsuit, claiming breach of contract. The case was quickly settled out of court, but it was the sort of speedbump that SEGA could ill afford.

After a tepid Japanese debut launched the console with a resounding thud in November 1998, we poor saps in America and Europe would have to wait almost a year to get our hands on it. Finally going global in the autumn of 1999, the Dreamcast swiftly made up for its poor Japanese performance, breaking US sales records by clocking up 300,000 pre-orders and shifting over 500,000 units in the first two weeks.

We still would.

It was a deserved success, carried on the shoulders of solid technical specifications and innovative new features. The Dreamcast wasn't the first console to offer online functions - even the SNES had tentatively dipped a toe in those waters - but it was the first to come with a modem built in and its own ISP for online gaming, thus enabling online play for all, rather than those who purchased a chunky peripheral. It was also the first to offer a memory card that doubled as a gaming device in its own right, with the Visual Memory Unit able to download mini-games, swap data with friends and act as a rudimentary battery-guzzling personal organiser.

It's true that Electronic Arts opted not to support the system, denying the Dreamcast the guaranteed sales that brands like Madden provided, but contrary to what the conspiracy theorists will tell you the Dreamcast software line-up managed just fine thanks to the SEGA Sports label. SEGA's own NFL 2K1, marketed as the first football game with online play, even outsold the official Madden game during its first weeks on the market. Away from the sports field, the games were just as popular. Exclusive titles like Sonic Adventure and Power Stone showcased SEGA's bright and bold aesthetic, while nigh-perfect arcade ports like Soul Calibur and Crazy Taxi put the aging PlayStation to shame.

But there was already a fly in the ointment, and the fly was called Sony. In March 1999, realising that SEGA was about to leapfrog a hardware generation and get its next-gen machine on the shelves first, Sony had publicly unveiled PlayStation 2 - then still a year away from release. The prospect of the successor to the world-conquering PlayStation was enough to cut the already wobbly legs off the Dreamcast in Japan, with most gamers opting to wait for the sure-to-be-awesome PS2, with its mysterious "emotion engine" and games that would literally emerge from the screen and fellate you senseless.



Βonus lists of the best Dreamcast titles and the best DC cult classics.

Dreamcast: A Forensic Retrospective [Eurogamer]
 
Χα! Το eurolamer εκανε αφιερωση στο dreamcast!

Εζησα αρκετα για να το δω και αυτο :p
 
Λες και κάτι είχαν να μας πουν οι απαίδευτοι........

Ουστ ρε λαμόγια.
 
Γιατί τί παίζει με το Eurogamer?
 
Βασικά δε χρειάζεται όλο αυτό το άρθρο.

Εγώ απλά ψάχνω ένα ποδοσφαιράκι της προκοπής και δεν υπάρχει. :xm:
 
Πρεπει να εισαι ο μοναδικος που δεν του αρεσει το Virtual Striker 2 λοιπον... :)
 
Tο είχα παίξει στα ηλεκτρονικά και δε μου άρεσε.

Πάντως γενικά αν και είναι καλή κονσόλα πάσχει σε κάποιες κατηγορίες τίτλων.

Metal gear?

Gran turismo στυλ racer?

Pro evolution?

:sleep:

Μόνο Capcom top τίτλους, όχι ότι με χαλάνε.

btw παίζω Capcom vs. SNK τα σπάει :cool:
 
Χμμμ θα διαφωνησω καθετως αλλα φοβαμαι οτι θα οδηγησω το thread στα βαραθρα αμα το συνεχισω.

Παντως η συγκριση καποιων PS2 τιτλων που επεπλευσαν απο το ασυληπτο shovelware με το παλμαρε της κονσολας με το καλυτερο "ποιοτητα/ποσοτητα" ratio στην ιστορια του gaming ειναι,να το πω ευγενικα, "παραξενη" ;)
 
καλά δεν είμαι και φαν του ps2, αλλά κάποια games μέτραγαν..
 
Δεν διαφωνω Shinobi
 
Κι όμως, θα συμφωνήσω με τον Shinobi ότι στο DC δεν υπάρχει κανένα πολύ καλό ποδοσφαιράκι...στην καλύτερη περίπτωση είναι μέτρια. #)

Shinobi, δοκίμασε το UEFA Dream Soccer, εμένα αυτό μου άρεσε καλύτερα από όλα (αν και η ΑΙ της άμυνας είναι για τα πανηγύρια, αλλά δεν με χαλάει αυτό γιατί βάζω και κανένα γκολ αν και "κουλός" γενικά στα ποδοσφαιράκια)

Συμπαθητικά είναι και τα UEFA Striker (το είχε επιλογή ως καλύτερο το Official Dreamcast Magazine τότε) και 90 Minutes.

Αν πάλι τυγχάνεις γαύρος, δες και το European Super League που έχει licensed και τον Ολυμπιακό της εποχής. :)

Για τα υπόλοιπα όμως μάλλον δεν το έχεις κοιτάξει επαρκώς το θέμα.

Metal Gear -> Headhunter

Ένα πολύ φιλόδοξο και καλοφτιαγμένο project που δεν έκανε τον ανάλογο θόρυβο γιατί απλά κυκλοφόρησε καλοκαίρι του 2001, ενώ ήδη είχε ανακοινωθεί αρκετά νωρίτερα ο "θάνατος" του DC.

Gran Turismo -> Sega GT

Μπόλικα αυτοκίνητα (μάλιστα κάθε region έχει και διαφορετικά, δηλαδή αν παίξεις το Ευρωπαικό/Αμερικάνικο/Γιαπωνέζικο θα έχεις και επιπλέον αυτοκίνητα στην διάθεση σου), άφθονο customization, εξαιρετικό eye candy. Μειονέκτημα, το μέτριο μοντέλο physics των αυτοκινήτων.

Πάντως το απόλυτο "σοβαρό" racing του DC είναι το Metropolis Street Racer που σβήνει από τον χάρτη οποιοδήποτε άλλο racing της εποχής εκείνης.

Και επίσης, αν δεν σε κάλυψαν τα παραπάνω παρόμοια παιχνίδια και δεν μπορείς να κάνεις χωρίς τα συγκεκριμένα αυθεντικά PSX παιχνίδια, υπάρχουν και τα Bleemcast for Gran Turismo 2 και Bleemcast for Metal Gear Solid, με τα οποία τρέχεις αυτά τα δισκάκια του PSX στο DC με σημαντικά βελτιωμένα γραφικά. :thumbup:
 
Wally είπε:
Χμμμ θα διαφωνησω καθετως αλλα φοβαμαι οτι θα οδηγησω το thread στα βαραθρα αμα το συνεχισω.Παντως η συγκριση καποιων PS2 τιτλων που επεπλευσαν απο το ασυληπτο shovelware με το παλμαρε της κονσολας με το καλυτερο "ποιοτητα/ποσοτητα" ratio στην ιστορια του gaming ειναι,να το πω ευγενικα, "παραξενη" ;)
Είναι λογικό όταν μια κονσόλα είναι η πιο πετυχημένη όλων των εποχών να έχει μπόλικο shovelware. Πάντως η σύγκριση με το Dreamcast είναι τουλάχιστον άδικη, αφού το PS2 είχε και τεράστια υποστήριξη και πάρα πολύ μεγαλύτερο χρόνο ζωής (ακόμα βγαίνουν παιχνίδια), με αποτέλεσμα να έχει μια μεγάλη βιβλιοθήκη ποιοτικού software.

Όσο για το Dreamcast πράγματι έχει την δεύτερη καλύτερη αναλογία ποιότητας/ποσότητας (πρώτο είναι το PC-Engine). Μην ξεχνάμε και κάτι άθλια PS1/PC ports.
 
Leon είπε:
Όσο για το Dreamcast πράγματι έχει την δεύτερη καλύτερη αναλογία ποιότητας/ποσότητας (πρώτο είναι το PC-Engine). Μην ξεχνάμε και κάτι άθλια PS1/PC ports.
Σωστος ,ακομα θυμαμαι το "Ηidden and Dangerous" με τρομο. :eek:

Ενας ακομα γιαπωνεζος που δεν ηθελε να κλεισει η sega το hardware τμημα της.

Former Sonic Team head honcho Yuji Naka is a Dreamcast fanboy. And he was very much against Sega's decision to bail on the hardware business, to kill off the Dreamcast, he says in a new interview.

Naka, now at Sega funded start up Prope, tells Kikizo "until the very final moments, I was really against Sega leaving the hardware business." Partially because Sonic Team was on the cusp of releasing the original Phantasy Star Online, but also because he felt the Dreamcast's networking capabilities was something Sega should further exploit.

"In a way I feel that, had that decision not been made, Sega would have gone bankrupt - so maybe it was a good business decision," Naka explains "But at the same time, I also feel like, what the hell - we should have given it a go, and we should have taken that risk."

Sadly, many of recall what went down. Sega dumped the Dreamcast. Yuji Naka dumped Sega to form Prope and develop titles like Let's Tap. And we get a little teary every time we turn on the best console Sega ever produced.

Naka also tells Kikizo that Prope's corporate color scheme — as well as the founder's tie and socks — was directly lifted from the Dreamcast's palette.
He's Back: Yuji Naka Prope Interview [Kikizo]
 
Υπάρχει άνθρωπος που χάρηκε όταν η SEGA σταμάτησε να παράγει κονσόλες;Χειρότερο για όλους μας ήταν και είναι.Λιγότερος ανταγωνισμός.Όσο περισσότερος τόσο καλύτερο για εμάς τους καταναλωτές.Κρίμα πάντως.Δεν μπορώ να βρω κάποιο ψεγάδι στο Dreamcast ίσως ότι κυκλοφόρησε πολύ νωρίς,αλλά γενικά πλήρωσε τις κακές κινήσεις της SEGA.
 
Γιατί; Ο παραλληλισμός του DC με τον John F. Kennedy έχει κάποια λογική αν κάτσεις και το σκεφτείς. Το εξηγεί άλλωστε στην επόμενη φράση.

A progressive force in some ways, perhaps misguided in others, but nevertheless a promising life cut tragically short by dark shadowy forces, spawning complex conspiracy theories that endure to this day.
Σε τι ακριβώς διαφωνείς;
 
Huh reading with one eye closed at 1:00 am right before "bedtime", might guide you to dark paths :p Δηλαδή, διάβασα άλλα ντ'άλλα, carry on people :cool:
 
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