Forza 4

Wally

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Καλα, η MS δεν αφηνει την Sony να παρει ανασα :)

Φρεσκο πορωτικο teaser trailer

[video=youtube;l-n6jOYpZto]http://www.youtube.com/watch?v=l-n6jOYpZto

Απο το video φαινονται να επιβεβαιωνονται οι φημες για Rally, Day-Night transition, TopGear και dynamic weather

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Microsoft and developer Turn 10 confirmed Forza Motorsport 4 will ship for the Xbox 360 in Fall 2011.
The fourth installment of the series will support Kinect as well as traditional racing controls. Microsoft first announced the title at this past E3.

"We showcased a Kinect-enabled project from Turn 10 Studios at E3 2010, which let players explore and experience their dream cars like never before," a Microsoft spokesperson told IGN."That tech demo demonstrated some of the experiences possible with Kinect and Forza.

"Forza Motorsport 4 brings together genre-defining, controller-based racing and the power and freedom of Kinect to create an automotive experience unlike anything before it."
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Εξαιρετικά νέα. Είδες, όπως πάντα ο ανταγωνισμός κάνει απίστευτο καλό.... σε μας!!!!

Είναι από τα παιχνίδια που θα αγοραστούν στο minute one. Ειδικά με το 2 έχω ακόμα 3 αγώνες για να ολοκληρωθεί το παιχνίδι (ειδικά τους endurance που κρατάνε μια ώρα περίπου τους επαναλαμβάνω με διαφορετικές ρυθμίσεις) και στο 3 έχω παίξει εκατοντάδες ώρες.

Με τον ερχομό του 360 πέρυσι τον Οκτώβριο και του Forza, άλλαξα ιδέες ως προς το gaming αλλά και την απόκτηση original παιχνιδιών.

Είναι παιχνίδι ορόσημο για μένα και πολλούς άλλους φανατικούς των αυτοκινήτων.

Ξέρουμε τίποτε για ημερομηνίες;
 
Φθινοπωρο 2011. Για Οκτωβρη το κοβω.
 
Οπότε και αποδεδειγμένα μέχρι και του χρόνου τέτοια εποχή ΔΕΝ ανακοινώνεται νέο 360 με τη καμία. Και από ότι φαίνεται μέχρι τα Χριστούγεννα του 2012 θα έχουμε, τουλάχιστον μέχρι τότε, το ίδιο hardware.
 
The creators of "Forza," Turn 10 Studios, say that they have modeled tire-related properties, such as weight transfer, and have incorporated proprietary performance data from tire manufacturer Pirelli into "Forza 4." The result, the company says, is the most up-to-date simulation of how modern tires grip or slip in a variety of racing conditions.

"Forza 4" may end up raising the bar when it comes to re-creating a track. According to Turn 10, developers rented out each track that appears in the game for two to three days, shooting terabytes worth of video and photos, and tracing the inside, middle and outside portions of the road surface with a commercial-grade GPS system. The resulting map detects road crowning, tiny changes in camber, or angle, and other anomalies with subcentimeter accuracy, all of which can be coded into the game for even more realism.

Despite using in-car recordings, the "Gran Turismo" series has been consistently criticized for its lackluster audio, particularly when compared with the "Forza" games. This is a major sticking point for fans of these dueling franchises. And while neither Sony nor Polyphony Digital responded to requests to talk about this article, Turn 10 Studios says that it captures all of its own audio, and isolates the intake, exhaust and engine sounds from each vehicle.
24 Φλεβαρη φημολογειται οτι θα εχουμε και νεες ανακοινωσεις για το επερχομενο Forza4
 
Ουαου!!!!

Τι παιχνιδαρα ειναι αυτη!!!!

 
- Available October, 11th- 16 player races

- Kinect Headtracking

- Kinect Voice

- Community Car Clubs

- Community Rivals Mode

- 80+ Manufacturers

- Monthly Expansions

- World Mode

- Active Aero

- Top Gear Test Track UK

- McLaren F1

- Zonda Cinque Roadster

http://www.youtube.com/watch?v=ECktMG6To74

Graphics (Polygon count size does matter!): For starters, Turn 10's re-rendered every single vehicle, ripping the graphics engine down and building it back up. And the results are simply staggering. Cars are up from Forza 3's 400,000 polygons to over one million polygons per car. They've added real-light changes like blooming and lens flares help make the cars look like they're really in the environment. Turn 10 is achieving in real-time at 60 frames per second what was once something Pixar needed weeks to render. Just take a look through the gorgeous shots in the gallery to the left to see what I mean.
Physics Engine (Kick the tires and light the fires!): Not only has Turn 10 rebuilt the physics engine from scratch, they've also tried to address one of the most glaring problems with Forza 3, the tires. That's why, for enthusiasts anyway, the most important addition to the game is going to be the tire physics. Thanks to a partnership with Pirelli, Turn 10 has completely redone the modeling for tire dynamics. The tire company let them inside their testing system to give the game a soup-to-nuts data download and allow them to directly input it into the game. That means that when you turn off all the nanny systems, and you're in a car fitted with a set of racing slicks, and you push down the accelerator a touch too hard, you'll slip and slide in the most realistic way I've ever experienced. I found out embarrassingly first-hand in a simulator the perils of such a setup on a ham-fisted and lead-footed auto journalist. But it's so brilliantly realistic you can't not be excited at the prospect of turning off the nanny systems and letting loose some tire-shredding burnouts on a digital skidpad. Or, in my case, skidding into walls on an all-new track that Forza tried to build to be the best driving road on Earth. Set in the Swiss Alps with three to five different ribbons, it's certainly intimidating. It's also beautiful to look at.

Kinect (Somehow we find a Kinect-ion is made!): There's three ways to use the Xbox 360 Kinect motion action camera system and the best way to conceptualize why both of them exist is to think of them as being for three different types of people. One, a sort of gimmick-y mode called "Autovista Mode," is a system for "bringing the automotive experience to life." You can walk around a car in a virtual showroom, crouch down to look at the details, or open the doors and hood using the power of Kinect. The coolest part of that feature is there's a heavy integration with Top Gear — Jeremy Clarkson has a soliloquy on each of the cars in Autovista Mode.

The second, is what I like to call "frat boy" mode — imagine a fraternity house where you have the game set up and everyone's taking turns to play each other — a la Goldeneye from back when I went to school. Basically, you stick your hands out and grab a virtual wheel as you sit on the couch with your friends and family — and thanks to auto-acceleration and auto-braking — there's no controller required. That also means there's no controller to accidentally drop beer on. It's an easy way to play with friends with no muss or fuss.

The third feature is really for the hardcore gamers and hardcore enthusiasts. You can truly immerse yourself in the game with Kinect Head Tracking, which pans the camera view based on how you naturally look into the corners when you're hard charging. There's even a fourth integration that I didn't try that can take advantage of Kinect voice control to easily navigate the game's menus.

Community (Because car guys are social little bitches!): One of the coolest new community features is the ability to create a guild-like car club and then recruit your friends — or, really, the best of the best — and have the ultimate dream team of drivers, tuners and painters from the "Forza" community. Within each club you'll be able to share your custom cars and then, if you're interested, use them to dominate the other clubs. A second feature is an all-new Rivals Mode that lets you play against your friends whether they're online or not in a variety of different game types. Basically, you'd race against a "ghost" version of them, chasing or leading your opponent's ghost around the track.

Now combine those features with access to cars from over 80 manufacturers — more than any other racing game.

With the number of manufacturers Forza comes to the table with, it turns the game into something more — almost a quintessential experiential automotive game. You can have access to cars and manufacturers you'd never be able to afford or touch in real life, whenever and however you want them. Who cares what a car magazine says when you can walk around the Ferrari 458 Italia yourself, pop the hood, slip inside, shut the door, hear Jeremy Clarkson talk about it and then drive it yourself against your friend.

And that's exactly why I'm more excited for Forza Motorsport 4 than I've ever been for a driving game. Not only does it look to be brilliant, it might even help save car culture. I'm all for it. Even if I am worried it'll put me out of business.
Πηγη

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Sound recording in Forza4 (Mercury Cougar)


μικρο Gameplay video
 
Τελευταία επεξεργασία από έναν συντονιστή:
O Jeremy Clarkson παρουσιαζει το Halo 4 Warthog :)

 
Ετοιμάζομαι: RAGE για το PS3 και Forza 4 για το 360 μου. Το Forza 4 θα είναι η ειδική έκδοση καθώς βαρέθηκα να μαζεύω σαβούρες που αποτελούνται από μια θήκη και απλά ένα δισκάκι μέσα. Θέλω όταν τα σκάω αυτό που αγοράζω να "φωνάζει" τ' ότι τ' άξιζε.
 
Έχοντας αγοράσει την cvollector's του Forza III σου λέω ότι δεν φωνάζει καθόλου. Πάρτην μόνο αν έχει κάτι που θα σου φανεί χρήσιμο.

Όσο για το Forza 4, με ανησυχεί πολύ το γεγονός ότι δεν έχουν διαρρεύσει λεπτομέρειες για την βελτίωση και προστασία του multiplayer από τους κάφρους. Αν δεν σε τιμωρεί το παιχνίδι που προκαλείς μακελειό, καήκαμε. Επίσης πρέπει να κοιτάξουν να ισορροπήσουν κάποια θέματα στο simulation engine που ήταν υπεύθυνα για εξωφρενικές επιδόσεις συγκεκριμένων αυτοκινήτων (γκουχ AUDI γκουχ).
 
Φοβερά γραφικά! Άντε γιατί βαρέθηκα το GT5 στο PS3 μου. Χάλασα και το original χειριστήριο και το εναλλακτικό βγήκε "πέτσικο". Το 360 μου θα σώσει τη κατάσταση!
 
πολύ ωραίο φαίνεται! ειδικά στη τρίτη φωτογραφία το αυτοκίνητο φαίνεται σαν πραγματικό,αν αυτά είναι ingame γραφικά φυσικά.

ξέρει κανείς πόσο θα κάνει η συλεκτική έκδοση;
 
Η πλακα ειναι οτι αναγκαστικα θα υπαρχει διαφημιση του Playstation (αφου συμπεριελαβαν και το Peugeot 908 )

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LOL, αυτό λέγεται αλλαξοκ(snip...)

Αφού το έθιξες, να σχολιάσω ότι η Sony δεν είναι εξίσου "ιπποτική". Πρόσφατα έπεσε στα χέρια μου το Metal Slug Anthology για PSP, στο manual του οποίου υπάρχει πλήρης ιστορική αναφορά στην σειρά των Metal Slug (τι βγήκε και σε ποιά κονσόλα/handheld). Ε, ενώ όλα τα άλλα είναι σωστά και αναφέρονται και συστήματα των άλλων ανταγωνιστών (Sega, Nintendo) κανονικά, όταν φτάσουμε στα Metal Slug 3 και 4 δεν αναγράφεται πουθενά ότι έχουν βγει σε XBox!
 
Όσο περισσότερο χαζεύω τις φωτό τόσο περισσότερο με τρώει η τσέπη μου για AutoArt...
 
Μολις τελειωσε το review-εμπαργκο.

Τα πρωτα review ανεβηκαν και ομιλουν για το καλυτερο παιχνιδι οδηγησης. Oι παλαβιαρηδες της Turn10 φαινεται οτι τα καταφεραν παλι!

Digital Spy 5/5

Joystiq 4.5/5

Eurogamer 9/10

IGN 93/100

Destuctoid 10/10
 
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