Nemo
RetroMuseum GateKeepeR
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O 40Crisis μετά τον Invaders Arcade Emulator για CPC
ξαναχτυπά και πάλι με Invaders Arcade Emulator αυτήν την φορά για Spectrum 128/+2/+2A/+2B/+3 με DIVIDE/DIVMMC Interface V1.00
Nemo είπε:O 40Crisis -κάποιοι ισως τον θυμάστε από τον Spectrum Emu για CPC- κα άρα άριστος γνώστης των δυνατοτήτων αλλά και των περιορισμών των CPC,προκειμένου να εξομοιώσει ένα 8080 based μηχάνημα -που αρχιτεκτονικά oι Cpu τους είναι κοντά (btw η Game Boy CPU ήταν υβρίδιο Ζ80/8080)- ,ανέπτυξε τον Space Invaders Arcade Emulatorγια Amstrad/Schneider υπολογιστές.
Direct Download link >>>Space Invaders Arcade Emulator για CPC
>>> Cpcwiki forum thread
ξαναχτυπά και πάλι με Invaders Arcade Emulator αυτήν την φορά για Spectrum 128/+2/+2A/+2B/+3 με DIVIDE/DIVMMC Interface V1.00
D/load >>> Invaders Arcade Emulatorγια Spectrum 128/+2/+2A/+2B/+3WHAT IS EMULATED----------------
- intel 8080 processor. Hopefully z80's designers are the same as 8080 processor and made it fully compatible with 8080 at opcode level
(feature named binary compatible or object code compatible)
- emulator runs emulated game at 60 Hz though display is done at 50 Hz
- graphics identical to original. Rotating the screen 90 degrees
anticlock was a hard job. Resolution used is 224x192 compared to original 224x256.
32 pixels upper part and 32 pixels lower part of the original
arcade display are ignored to fit this more limited resolution.
Scores, remaining ships and credits display have been moved to free 32x192 right area.
- Why a Sinclair Zx Spectrum +2A and above is required without DIVIDE/DIVMMC ?
It's because only theses machines are able to load and execute code in RAM at location [#0000,#4000]. This enable to execute original Space invaders ROM as is.
Divide/Divmmc interface has his own RAM memory located at [#0000,#4000]
- sound output but not very faithful
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