Sabreman Stampede

Wally

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Σε ενα απο τα τελευτια του αρθρα το mundorare.com (ναι, δυστυχως εκλεισε εχτες - ανακοινωση/λογοι) μας δινει πληροφοριες για το Sabreman Stampede, ενα παιχνιδι που (προφανως :) ) δεν κυκλοφορησε ποτε.

Ξεκινησε σαν demo στο Cube, racing στο XBOX και εξελιχθηκε σε GTA με ζωα για το 360. Δυστυχως η Rare αποφασισε να "τραβηξει τη πριζα" καπου στα τελη του 2005 ενω ηδη η πλειονοτητα των προγραμματιστων ειχε φυγει προ πολλου για να διασφαλισει οτι τα Kameo και Perfect Dark Zero θα ειναι launch τιτλοι.

http://www.youtube.com/watch?v=6RbzE51k1I0

και ενα unseen video!

Διαβαστε το ενδιαφερον χρονικο εδω

Thanks to a Rare employee who will remain anonymous, the true story, the chorus and final verse of Stampede's Swan Song, begins here:
As we all know, the game started as Donkey Kong Racing, but it apparently never got farther than the E3 2001 promo video before it became Sabreman Stampede. In the beginning, Sabreman Stampede, like its former incarnation, was a racing game involving jumping from one animal to another, and racing towards the screen. According to our source, "a number of people from the development team consider this [version] to have been the most enjoyable & playable state of the game."

When it moved to the Xbox, it went more into the adventure genre. In this game, we find out that Sabreman had a wife named Flo. They would crash land on the island in a hot-air balloon/blimp (the artwork seen seems to imply that they settled on a plane crash). Sabreman would talk and befriend the villagers, perform tasks for them, and learn how to ride the animals, which could get him to his destinations quickly, and allow access to new areas. These changes happened late in the game's lifecycle; according to our source, it was "somewhere in 2004/2005 that it took on more of a sandbox adventure style."

The game originally had a cartoony style; Sabreman had "a huge head and tiny arms." Tim Stamper sat with the artists and got them to "squash" Sabreman's model body to resemble the original Spectrum model. However, Microsoft suggested that it go from cute to a more realistic look, in which the artists tried to get a compromise between cute and realistic.
 
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