It's an info-packed 40 minutes, so I'm sure I missed a few things, but here are some of the highlights that I remember:- the struggle to beat Nintendo and gain market dominance. This may sound easy, due to Nintendo being so late to the party in Brazil, but the resulting flood of cheap, illegal NES clones in some ways may have presented a bigger challenge than an official Nintendo presence- convincing Capcom to allow a Street Fighter 2 port on the Master System (they had to trick one of the Capcom execs by plugging a Megadrive controller into a hidden Master System and letting them play their 8-bit version)- the difficulty of localising games for Brazil (apparently, Portuguese tends to be longer than English, making it hard to fit onto the small karts, for example for Phantasy Star)- how they ported Duke Nukem to the Megadrive by copying the techniques Yuji Naka used for the corridor sections of Phantasy Star- they difficulty of porting games from Game Gear to Master System (due to the more limited colour display abilities of the Master System)- how they developed a black and white handheld system (to combat the cost and battery problems of the Game Gear), but were rejected by Sega (who wanted colour only systems)- how they developed an online banking system for the Megadrive in 93/94 (a way to get around the telecoms monopoly in Brazil). It sounds like they had some kind of online play too- how the Mega CD sold well, but that he wasn't impressed with the 32X when invited to the US to try out some of the in-development gamesThe CEO sounds like a real fan, not just a dry businessman. Even though console sales (of the Megadrive and Master System - in 2019!) is now a small part of Tectoy's overall business, he still seems really keen to support it.