Halo 3 / ODST Official Thread

Το πολυ Halo βλάπτει........

[ame=http://www.youtube.com/watch?v=XhscOQY2yLk]YouTube - Halo Kid - MASSACRES A VILLAGE!!
 
Το HALO 3 "αναβαθμίζεται" με 10 νέα Achievements και συνολική αύξηση 250G. Έτσι ανεβαίνει η θερμοκρασία και ανάβουν τα αίματα τώρα που χειμωνιάζει... περισσότερα θα διαβάσετε ΕΔΩ

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Τα πολλα λογια ειναι φτωχεια (κατεβαστε το teaser trailer ωρε :) - στο GAF πεφτουν κορμια)...Hail to the king!

[ame=http://www.youtube.com/watch?v=LZ8zySwTHDg]Βungie Teaser Trailer REAL

Stormwatch λαδωσε τα triggers,εχουμε φρεσκιες μαχες μπροστα μας... :headbangdude:
 
Οχι ρε φιλε παλι τα ιδια θα εχουμε. :shake:

Oxi allo believe. :D
 
Εδω υπαρχει μια ΕΞΑΙΡΕΤΙΚΗ αναλυση του trailer...

Δεν μπορουσα να φανταστω οτι υπηρχαν τοσα δεδομενα κρυμμενα οταν το πρωτοειδα!
 
Halo 3 Recon Trailer

[viddler]d0e74435[/viddler]
 
Μετα απο πολυ καιρο ερευνας τελικα εδω και 3 μερες ειμαι κατοχος του Halo 3 Legendary Edition. :)

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εχει πεσει τρελο λιωσιμο,το Game ειναι απιστευτο!! προβλεπεται στο αμεσο μελλον να το κανω review.
 
Μπραβο vagosgta3!!

Το Halo3 ειναι απλα αξεπεραστο.

Πραγματικα περιμενω το review σου (εγω οποτε εκατσα να κανω προσπαθεια να γραψω...θολωσα)
 
Ευχαριστω Wally το παιχνιδι το εψαχνα καιρο (μια βασικη αιτια που πηρα και το ΧΒΟΧ 360) και κατατυχη βρηκα αυτην την εκδοση,Οντως ειναι αξεπεραστο! Master Chief RULES!!
 
FINISH THE FIGHT VAGOS!!!! :headbangdude:
 
(δεν θα γλυτωσουμε ποτε ??....)
 
Halo 3: ODST stand alone expansion το φθινοπωρο :) :)

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Μια φοβερη τεχνικη αναλυση απο τον grandmaster στο EuroGamer

Μερικα ενδιαφεροντα κομματια που αφορουν το Halo3 και τη μηχανη του

The focus of this video is Halo 3's rendering properties: its lighting, how it handles its materials and showcasing some of what the engine is capable of, not least of which is its implementation of high dynamic range rendering - something you don't see very often done 'properly' on Xbox 360 titles. Most games on the Microsoft console utilise bloom effects or less impressive MDR rendering, but Bungie went for the technically far more challenging approach. Strictly speaking it's not 'true' HDR (the developer itself describes it as a hybrid of MDR and HDR) the implementation in-game is the key.Halo's high dynamic range technique is achieved using a method very much like some of HDR photography out there. Two shots of the scene at two different exposure levels are taken, which are then recombined via a pixel shader. This dual framebuffer is the reason that the game runs at a sub-HD resolution with no AA - that's down to the 10MB limit of the 360's eDRAM, the onboard memory attached to the Xenos GPU, the secret weapon that often gives the Microsoft hardware the advantage in our face-off features.

Aside from impressive lighting, another strength of the Halo engine is the sheer scale of the scenes it's capable of drawing. You'll see more of the vast, expansive warzones in our second video, but put simply, the size of some of the levels is absolutely staggering. The Storm and Floodgate are the two most dramatic examples in the game, with some Halo 3 users estimating a 20km to 30km (!) length to the Forerunner structure.

There's a fully realised, artificial intelligence behind every creature in the Halo world and seeing that utilised in a massive, expansive environment operating independently to the presence of Master Chief, is quite something. Depending on other factors that affect CPU load, the game is capable of giving intelligent actions to between 20 and 30 enemies at any given moment. There around 290 different AI behaviours in Halo 3, each with up to ten different permutations. That the game manages to sustain 30FPS as well as it does is another very impressive element of the core technology.

Part of the Halo equation that is often ignored is its split-screen multiplayer component. Few first-person shooters incorporate this feature these days, but Bungie's code has a strong multiplayer focus that integrates both online and offline play. Two-player split-screen sees the action scaled down into a 4:3 window with each player getting 960x360's worth of resolution. Black borders fill the sides on a widescreen display with the action perfectly proportioned on an older display. Performance remains remarkably solid for the most part at 30FPS, although you will see more screen tear in this mode than you will in the single-player mode. What is quite remarkable is how untouched the Halo experience is - no apparent reduction in enemy numbers, no dialling back on the graphical bling. It's all there.

A lot of prototyping for Halo 3 was actually carried out on the older hardware that the devs had mastered so well. For example, the Cortana level started out life on the older Microsoft hardware, where the biological look was first pioneered. Other issues Bungie encountered were rather more bizarre. The original Xbox 360 devkits had exactly the same amount of memory as the retail unit, meaning that the game only had around 335MB of memory for content due to SDK overheads - a deficit of around 50MB. This has been resolved in the new Microsoft kits, and should give Bungie a very useful boost for ODST.

In part though, this did mean that Bungie's streaming tech had to be phenomenally good. Their own figures show that the 360's DVD drive is capable of 6-18MB/s throughput (100-240ms seek time) while the hard disk stats came in at 17-30MB (10-30ms seek). The streaming code was so efficient, and so geared towards the hardware, that a New Xbox Experience hard-disk install actually slows the game down considerably.

Look forward to a rich audio experience with ODST too. Bungie went to town with audio on Halo 3, with over 34,000 lines of dialogue in the game and a cast of 34 voice actors. There's even level of detail (LOD) iterations of each line, with the game able to cross-fade between 'near' and 'far' recordings dynamically. Audio is so important to Halo 3 that decompressing and playing the game's sound accounts for almost the entirety of the processing power of one of Xenos's CPU cores (using both hardware threads), and audio takes up almost 50 per cent of any given level's data.
 
είναι πραγματικά το καλύτερο fps που έχει δημιουργηθεί

αξεπέραστη χαρά 4 headshots-4 brute κάτω στο legendary xD /emoticons/laugh@2x.png 2x" width="20" height="20" />
 
Ειναι η ιδεα μου η το Halo Wars, starcraftιζει επικινδυνα.

Δεν ειναι ασχημο.......

Μακαρι να βγει και το starcraft 2 σε κονσολα. :xm:

 


Απαραδεκτο απο τους Halo Fans να μην εχει γραφτει στο GRM εστω 2 γραμμες για το Halo Wars.


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Ναι εσενα λεω.
:p

 
 
Απο οτι φαινεται οχι αλλο HALO ,αλλο ενα (Reach) και ξεμπλεξαμε.

Επιτελους.

Οχι αλλα πυροβολητα σε αρκουδακια και παπακια.
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Since the company came together in 1991, Bungie have worked on five Halo games: Halo 1, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. Will they ever do a sixth? Probably not.


In an interview with CVG, Bungie senior designer Lars Bakken has said in response to the "this the last Bungie Halo?" question:






In terms of a platform for Halo games made by Bungie, yes. I can't answer that question for Microsoft though. Whether they have something in the works or not, I don't know if they're actually ready to talk about it yet, but in terms of Bungie-produced Halo games, ODST and then Reach is probably all you're going to get.



It's a little ambiguous, leaving open room for another "expansion" for Reach similar to what we're getting with ODST, but then, it's also mostly clear: that's it for Bungie and Halo. Time to move on, water under the bridge, greener pastures, you get the idea.


Let Microsoft worry about exploiting expanding the franchise.


Halo Reach to be Bungie's last 360 game [CVG]
 
Αυτό γιατί δεν το έχω παίξει ποτέ.

[ame=http://www.youtube.com/watch?v=sIakPZ0DJjg&feature=channel]YouTube - Will It Blend? - Halo 3
 
Φρεσκο ODST trailer

[ame=http://www.youtube.com/watch?v=QTPbJFJ6R7E]YouTube - Halo 3: ODST ViDoc 2 - Bip. Bap. Bam
 
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Halo : ODST -> To σεκανς πριν να αρχισει το παιχνιδι απο καποια απο τις κοπιες που κυκλοφορησαν προωρα σε καποιο κατστημα στη Γαλλια.

Ο τυπος εβαλε και υποτιτλους για εμας τους μη Γαλλομαθεις.

[ame=http://www.youtube.com/watch?v=lTZmLrTZ-XM]YouTube - [Xbox 360] Halo 3: ODST Introduction (before Main Menu) [English Subtitles]
 
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