This demo is designed for quad-core or better CPUs. We wanted to make use ofmulti-threading. Whatʼs the use of having multi-threading engine and then
making a demo that runs on slow CPUs? Also, as the GPU has to do some of the
computing it should be quite fast, too.
If your PC is too slow this demo will not only run at low framerates, it
will break apart terribly. This is because many scenes involve physical
simulations – you canʼt simply drop frames.
Going the whole way, with the CPU calculating something, feeding that into
the GPU, starting a shader, reading it back, running the result through the
CPU to generate some GPU data which is then rendered… yeah!
Out of memory crashes are still likely if you have less than 1GB of video
memory on your graphics card.
Demo was opimized for FULLHD 1920×1080.. use min GForceGtx460 & QuadCore for watching.