We're confident in concluding that VR doesn't work for games that can't separate the player's view from where the character's body / gun is facing, which pretty much means all console FPS titles. The Trimersion head tracking can be disabled, which allows users to use the two analog sticks on the gun peripheral for traditional movement and aiming. This might be a tenable solution were it not for the fact that there's really no point in wearing an HMD if it doesn't do head tracking, and that the gun peripheral is not a comfortable controller to use in this manner. Further discouraging such use is the fact that the Trimersion's LCDs are not terribly good. Though the view supposedly equates to a 40-inch display seen from 6.5-feet away, the LCDs are only 640x480 resolution and as such graphics are degraded. Though the unit is capable of brightness and contrast adjustments, the overall quality never came close to the clarity of even a normal TV, and isn't a pleasure to look at.
Another rather annoying issue with the Trimersion is the fact that it makes use of a wireless connection between the base station and the headset. While it's certainly nice not to be tethered to one's console, we encountered a lot of interference, both in the office and at home, that was not a result of bad base-station placement (we experimented a lot). Though we eventually found a channel that worked pretty well, the occasional static screech and screen distortion effectively broke the spell of an immersive environment.
Conclusion
There's still a certain mystique to virtual reality, and over the couple of weeks the Trimersion has been on the Gear test bench just about everyone wanted to check it out. Unfortunately, even a decade after VR first got people excited, it's still not ready to roll in a consumer application such as this. Though the Trimersion is functional and does a fair job bringing VR to the home for $299, the ultimate experience it provides is seriously underwhelming. Though everyone in the office exclaimed "Cool!" upon seeing the hardware, none played for more than a few minutes, and some complained that it made them feel ill. Despite some obvious care and effort invested in the design and manufacturing of the Trimersion, the product will have to stand purely upon the novelty of the ever-compelling fantasy of Virtual Reality, and not on the quality of the true experience, which is, as VR always has been, very low.