ZNAX σε Amstrad, Atari ST, XL

Το ZNAX, στα φόρτε του, βρέθηκε σε πάρα πολλά φόρουμ με πίνακες high score. Πρόσφατα ανακάλυψα πως υπήρχε μέσα στο classicamiga.com, ποιος ξέρει για πόσο καιρό.


Ένας φρέσκος κλώνος του ZNAX που ανακάλυψα σήμερα. Λέγεται Znocks και είναι καλοφτιαγμένο.
"I also set up a page of the games I wrote in JavaScript, which also includes a Minesweeper clone and a Znax clone"

1665566591008.png
 
Ένα νέο βίντεο για το Znax WIP, γραμμένο σε Fuse 4 για Nintendo.

Continued Znax in Fuze 4 on Nintendo switch again, added menu's, more blocktypes, it's basically a small game now where you match blocks to form the corners of a rectangle. The bigger the rectangle the higher the score. You play against a fixed time for the highest score possible. Scores are kept per block type

 
ΖΝΑΧ γραμμένο στην Hobby BASIC με ASCII γραφικά.

Η έκδοση εδώ είναι Alpha, full playable εκτελέσιμο που εξάγει η Hobby BASIC, περιλαμβάνει μουσική και ήχους.,
Απομένουν διορθώσεις στον κώδικα ώστε αργότερα να την συμπεριλάβω στα συνοδευτικά προγράμματα της Hobby BASIC.

Download (Windows XP/7/10)

The aim is to click 4 tiles of the same color and form squares or rectangles as big as you can.
All the tiles that are inside your rectangle will get erased and replaced by new random tiles.
You will get more points for making bigger squares but hurry up, you have limited time to get a high score.
Left Click on four same colored tiles to make a square or a rectangle.
Press Spacebar to get a new board anytime during the game. new

I wrote the original ZNAX in 2005 with Macromedia Flash.
Similar ZNAX-style games have been released since then.

ANSI graphics for this version from 16colo.rs

Graphics were edited with DRAW (see Hobby BASIC EXAMPLES folder).

This is the Alpha version of ZNAX.

ΖΝΑΧ3.png
 
Τελευταία επεξεργασία από έναν συντονιστή:
Το πρώτο update στο ZNAX (παραμένει σε Alpha έκδοση).

Ο Πίνακας HIGH SCORE τώρα δουλεύει αρκετά καλά και κάποια πρώτα bug που παρουσιάστηκαν διορθώθηκαν. Είναι αρκετά σταθερό, τόσο ώστε να συμπεριλάβω τον κώδικα του στα συνοδευτικά προγράμματα της Hobby BASIC. Σημειώστε πως ένα μέρος του κώδικα είναι ο actionscript κώδικας του 2005 που τον μετέφερα στην Hobby BASIC για να επιταχύνω όσο μπορώ την κατασκευή του παιχνιδιού. Έγιναν αλλαγές στο τρόπο υπολογισμού του σκορ και του χρόνου, έξτρα σκορ και χρόνος για τις 4 γωνίες.

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Πρόσφατα ανακάλυψα στο YouTube video από ένα νέο ZNAX.
Για Windows από ICBIMProducts.

Μάλιστα περιγράφεται σαν Classic Atari Game Re-Write.
Ενδιαφέρον, γνωρίζω 2 ZNAX remake για Atari, ένας είναι από Paradise, και το ECKN+.

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Το πρωτότυπο flash ZNAX που έγραψα το 2005.
Download (single file without setup for Windows).

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Τελευταία επεξεργασία:
Σχεδόν 20 χρόνια μετά, Rectball σε Android. Μου φάνηκε αρκετά Znax-like το παιχνίδι και μπήκα στον πειρασμό να επικοινωνήσω με τον δημιουργό του. Μου είπε πως εμπνεύστηκε από το Jooleem το οποίο είναι εμπνευσμένο από το ZNAX οπότε εμμέσως ναι, και το Rectball σχετίζεται με το ZNAX.

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Τελευταία επεξεργασία:
Ένα port του joyrider3774 ZNAX σε microStudio, μια πολύ ωραία έκδοση.
Με χαροποιεί το γεγονός πως αναφέρομαι ως ο δημιουργός του original ΖΝΑΧ.

itch.io link

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Hi @Blue Max ,

I found this page by accident and had it be translated to english, i do not speak any greek so i'm writing this message in english, i only signed up so i could give some more info on the ports (well actually remakes) i did on znax and 2 (or more) ports you may not be aware of yet.

so here's the history on my znax versions after i had played your flash game a few times i initially remade the game as the Znax GP2x version, back in the day in was always looking for games that i thought i could make as well and the tried to remake them. I was not aware source code was available for it, I only found out about it reading it from this forum but yeah the game idea and concept is indeed the same hence why I credited it to you as I remade your game. So that was the 1st version I released. Later I had gotten a Nokia N810 and released znax on it as well based on the same version. The gp2x version got ported to at least pandora i think and i had also made a windows version of the gp2x version which are available on my very old website willems soft. I then didn't do much programming at home for over a decade until I found out about fuze 4 nintendo switch and got interested in that. So I started a znax version for that however I did not immediately finish it I only finished it a year to two years later. I also cleaned up the code of my original znax game and made an SDL2 port and rereleased it on itch.io and on github. Last year I also indeed made a port to microstudio but you had already found out about that version people using microstudio can also see it on microstudio explore and see the source code

other ports (of my version) you may not be aware of:

Vircon32 Version:
Last year I found out about the Vircon32 fantasy console and started porting my games to that virtual console including znax, that version of the game's source code is available here and download of the rom availble on my itch.io

Funkey / RG Nano Version:
Recently i made a new port based on the cleanup of code still using SDL1 so i could port it to these 2 devices, they are very thiny devices running a 240x240 display the source code and releases for this version is only done on my github

Trimui - Smart Pro Version:
based on the sdl2 version i crosscompiled it for the trimui smart pro handheld available only here

PortMaster Version:
I'm not sure if you are familiar with chinese emulation handhelds from anbernic, trimui, powkiddy etc and if so if you have heard about portmaster ? Basically portmaster is a project where they crosscompile or make certain (mostly linux) games work on a range of chinese emulation handhelds and provide universal binaries, people can download these on any device supporting portmaster on the device itself (usually armhf, aarch64, x86 etc) devices. I own a few of such devices and someone had made a port of original gp2x version to portmaster built games see here . Basically anyone having a chinese emulation handheld (there exist many) supporting portmaster can play that version of the game on their devices.

If you want I can try to make a youtube video of the game running on a few of these devices

Anyway just thought that you wanted to know about these other ports and especially portmaster and that much more people might be playing your game concept than you might think on a range of devices
 
Τελευταία επεξεργασία:
Hi joyrider3774,

Thank you so much for taking the time to post on the forum about the ZNAX remakes and for the information you've shared. I'm really excited to see your interest in the game and your efforts to port it to so many platforms! I’ll be sure to go through everything in detail as soon as I get the chance.

You know, I believe there are definitely other versions I haven't identified, as well as some that may have been lost over time. From the very beginning, I’ve particularly noticed your remake, as well as Jooleem, which is based on the idea of ZNAX.

I believe that, precisely because it's a simple idea and relatively easy to implement in any programming language, the game will continue to exist for a long time

Over the years, I've written my own language, Hobby BASIC, and recently I remade ZNAX with it.
Feel free to take a look at that as well if you'd like.

Feel free to post any other updates or new releases you're working on for ZNAX here, as this is a fan page dedicated to the game!

Thanks again!
 
Hi @Blue Max ,

I found this page by accident and had it be translated to english, i do not speak any greek so i'm writing this message in english, i only signed up so i could give some more info on the ports (well actually remakes) i did on znax and 2 (or more) ports you may not be aware of yet.

so here's the history on my znax versions after i had played your flash game a few times i initially remade the game as the Znax GP2x version, back in the day in was always looking for games that i thought i could make as well and the tried to remake them. I was not aware source code was available for it, I only found out about it reading it from this forum but yeah the game idea and concept is indeed the same hence why I credited it to you as I remade your game. So that was the 1st version I released. Later I had gotten a Nokia N810 and released znax on it as well based on the same version. The gp2x version got ported to at least pandora i think and i had also made a windows version of the gp2x version which are available on my very old website willems soft. I then didn't do much programming at home for over a decade until I found out about fuze 4 nintendo switch and got interested in that. So I started a znax version for that however I did not immediately finish it I only finished it a year to two years later. I also cleaned up the code of my original znax game and made an SDL2 port and rereleased it on itch.io and on github. Last year I also indeed made a port to microstudio but you had already found out about that version people using microstudio can also see it on microstudio explore and see the source code

other ports (of my version) you may not be aware of:

Vircon32 Version:
Last year I found out about the Vircon32 fantasy console and started porting my games to that virtual console including znax, that version of the game's source code is available here and download of the rom availble on my itch.io

Funkey / RG Nano Version:
Recently i made a new port based on the cleanup of code still using SDL1 so i could port it to these 2 devices, they are very thiny devices running a 240x240 display the source code and releases for this version is only done on my github

Trimui - Smart Pro Version:
based on the sdl2 version i crosscompiled it for the trimui smart pro handheld available only here

PortMaster Version:
I'm not sure if you are familiar with chinese emulation handhelds from anbernic, trimui, powkiddy etc and if so if you have heard about portmaster ? Basically portmaster is a project where they crosscompile or make certain (mostly linux) games work on a range of chinese emulation handhelds and provide universal binaries, people can download these on any device supporting portmaster on the device itself (usually armhf, aarch64, x86 etc) devices. I own a few of such devices and someone had made a port of original gp2x version to portmaster built games see here . Basically anyone having a chinese emulation handheld (there exist many) supporting portmaster can play that version of the game on their devices.

If you want I can try to make a youtube video of the game running on a few of these devices

Anyway just thought that you wanted to know about these other ports and especially portmaster and that much more people might be playing your game concept than you might think on a range of devices

Welcome to Retromaniax Willems Davy! :)

 
Hi @Blue Max ,

I found this page by accident and had it be translated to english, i do not speak any greek so i'm writing this message in english, i only signed up so i could give some more info on the ports (well actually remakes) i did on znax and 2 (or more) ports you may not be aware of yet.

so here's the history on my znax versions after i had played your flash game a few times i initially remade the game as the Znax GP2x version, back in the day in was always looking for games that i thought i could make as well and the tried to remake them. I was not aware source code was available for it, I only found out about it reading it from this forum but yeah the game idea and concept is indeed the same hence why I credited it to you as I remade your game. So that was the 1st version I released. Later I had gotten a Nokia N810 and released znax on it as well based on the same version. The gp2x version got ported to at least pandora i think and i had also made a windows version of the gp2x version which are available on my very old website willems soft. I then didn't do much programming at home for over a decade until I found out about fuze 4 nintendo switch and got interested in that. So I started a znax version for that however I did not immediately finish it I only finished it a year to two years later. I also cleaned up the code of my original znax game and made an SDL2 port and rereleased it on itch.io and on github. Last year I also indeed made a port to microstudio but you had already found out about that version people using microstudio can also see it on microstudio explore and see the source code

other ports (of my version) you may not be aware of:

Vircon32 Version:
Last year I found out about the Vircon32 fantasy console and started porting my games to that virtual console including znax, that version of the game's source code is available here and download of the rom availble on my itch.io

Funkey / RG Nano Version:
Recently i made a new port based on the cleanup of code still using SDL1 so i could port it to these 2 devices, they are very thiny devices running a 240x240 display the source code and releases for this version is only done on my github

Trimui - Smart Pro Version:
based on the sdl2 version i crosscompiled it for the trimui smart pro handheld available only here

PortMaster Version:
I'm not sure if you are familiar with chinese emulation handhelds from anbernic, trimui, powkiddy etc and if so if you have heard about portmaster ? Basically portmaster is a project where they crosscompile or make certain (mostly linux) games work on a range of chinese emulation handhelds and provide universal binaries, people can download these on any device supporting portmaster on the device itself (usually armhf, aarch64, x86 etc) devices. I own a few of such devices and someone had made a port of original gp2x version to portmaster built games see here . Basically anyone having a chinese emulation handheld (there exist many) supporting portmaster can play that version of the game on their devices.

If you want I can try to make a youtube video of the game running on a few of these devices

Anyway just thought that you wanted to know about these other ports and especially portmaster and that much more people might be playing your game concept than you might think on a range of devices
Hi joyrider3774,

Your version on ZNAX is really nice. I ran it on Windows 10, and it works very smoothly without any issues. I also saw the online version with the code in microStudio. Congratulations on your work. I think you can improve it even more if you want. A few small suggestions (for the Windows version): With the spacebar, it could give you a new board at any time (and maybe, as a trade-off, it could take a little time from the clock). There could also be an extra score and effect for the four corners of the board (the largest shape that can be made). These are ideas I'm considering implementing in my version.
 
Hi joyrider3774,

Your version on ZNAX is really nice. I ran it on Windows 10, and it works very smoothly without any issues. I also saw the online version with the code in microStudio. Congratulations on your work. I think you can improve it even more if you want. A few small suggestions (for the Windows version): With the spacebar, it could give you a new board at any time (and maybe, as a trade-off, it could take a little time from the clock). There could also be an extra score and effect for the four corners of the board (the largest shape that can be made). These are ideas I'm considering implementing in my version.
Hi Blue Max,

Thanks, those are good suggestions, but i'm not actually adapting code or changing the game anymore only sometimes a little when i'm porting it to a new system, like in the microstudio version i made sure there's always 10 rectangles to form at the start of a board and display how many rectangles could be formed on the current board situation. Or with the funkey / rg nano and vircon32 version i adapted everything to the resolutions those device use like text sizes or bigger "board" but i'm not actively changing game logic anymore, usually i just crosscompile it to different systems as the code (thanks to sdl) is crossplatform. It can even run on mac's.

What also is a cool feature is adding "voices" i did that in the nintendo switch version, like voices shouting "good" "epic" "legendary" etc the bigger the rectangles you form that was really neat i think :) The nintendo switch version also kept a score board per skin like i had skins to play with dice or numbers and with those it is usually are harder to see the corners of the rectangles than just using colors so scoreboard per skin seemed normal but i did not do that in any of the other versions, the skins in the other versions (even the version you tried) can be changed at any time.

In later versions i also lowered the time from 10 minutes to 5 minutes for fixed mode and from 5 minutes to 2.5 minutes in relative mode plus in relative you get less time for clearning rectangles. Some people said it was too easy to keep playing indefinatly but i never changed that in earlier versions.

Btw i'm charging my devices that can run znax so i can show you what kind of "other" devices it also runs on but usually it are linux systems that support either sdl1 or sdl2. I also recently ordered 2 new devices but not sure i'll wait to see if i can get it running on that todo the video
 
Το Znax είναι ένα πολύ εθιστικό παιχνίδι και παράλληλα είναι και ευχάριστο και σε κάνει να χαλαρώνεις παίζοντας.

Θα έλεγα ότι τα σούπερ γραφικά σε ένα παιχνίδι και γενικά τα ωραία σχέδια δεν κάνουν πάντα αυτό το παιχνίδι πετυχημένο. Το Znax χωρίς να έχει σούπερ σύγχρονα γραφικά είναι ένα παιχνίδι που αν αρχίσεις να παίζεις δεν σταματάς εύκολα γιατί πολύ απλά είναι πωρωση!!

Θυμάστε το γνωστό παιχνίδι τσέπης Σόλο της εταιρείας Δούρειος Ίππος. Το έψαχνα ως Σόλο για pc και smartphone για να ξαναπαίξω και να θυμηθώ τα παλιά. Τελικά βρήκα ότι δεν λέγεται Σόλο αλλά Peg Solitaire και το κατέβασα free για τον υπολογισμό και το κινητό τηλέφωνο. Ε απο εκείνη την στιγμή που το κατέβασα στο smartphone παίζω συνέχεια αυτό το κλασικό παιχνίδι!

Κάποια παιχνίδια είναι διαχρονικά και ακόμα και στην εποχή μας έχουν επιτυχία. Αυτό συμβαίνει και με το πετυχημένο και διαχρονικό Znax για αυτό και έχει βγει σε τόσα συστήματα!

Όταν αρχίζεις να παίζεις Znax μετά πωρωνεσαι και δεν σταματάς!! :)
 
Τελευταία επεξεργασία:
Hi Blue Max,

Thanks, those are good suggestions, but i'm not actually adapting code or changing the game anymore only sometimes a little when i'm porting it to a new system, like in the microstudio version i made sure there's always 10 rectangles to form at the start of a board and display how many rectangles could be formed on the current board situation. Or with the funkey / rg nano and vircon32 version i adapted everything to the resolutions those device use like text sizes or bigger "board" but i'm not actively changing game logic anymore, usually i just crosscompile it to different systems as the code (thanks to sdl) is crossplatform. It can even run on mac's.

What also is a cool feature is adding "voices" i did that in the nintendo switch version, like voices shouting "good" "epic" "legendary" etc the bigger the rectangles you form that was really neat i think :) The nintendo switch version also kept a score board per skin like i had skins to play with dice or numbers and with those it is usually are harder to see the corners of the rectangles than just using colors so scoreboard per skin seemed normal but i did not do that in any of the other versions, the skins in the other versions (even the version you tried) can be changed at any time.

In later versions i also lowered the time from 10 minutes to 5 minutes for fixed mode and from 5 minutes to 2.5 minutes in relative mode plus in relative you get less time for clearning rectangles. Some people said it was too easy to keep playing indefinatly but i never changed that in earlier versions.

Btw i'm charging my devices that can run znax so i can show you what kind of "other" devices it also runs on but usually it are linux systems that support either sdl1 or sdl2. I also recently ordered 2 new devices but not sure i'll wait to see if i can get it running on that todo the video
It's great that you can port your cross-platform code to so many devices! I’d definitely love to stay updated on the different systems the game runs on, I find that really interesting. I also really like the addition of voices; I think it fits perfectly with a game like this. In the latest version I wrote, a female voice says "Excellent" when you complete all four corners.

You should also check out BLIX, which I wrote back in 2005. It has had a few remakes over the years, including one as a cartridge release for Intellivision!

Overall, I’m really glad you took the initiative to make the post and share the update with us. I had thought about reaching out to you in the past but never actually did.


Το Znax είναι ένα πολύ εθιστικό παιχνίδι και παράλληλα είναι και ευχάριστο και σε κάνει να χαλαρώνεις παίζοντας.

Θα έλεγα ότι τα σούπερ γραφικά σε ένα παιχνίδι και γενικά τα ωραία σχέδια δεν κάνουν πάντα αυτό το παιχνίδι πετυχημένο. Το Znax χωρίς να έχει σούπερ σύγχρονα γραφικά είναι ένα παιχνίδι που αν αρχίσεις να παίζεις δεν σταματάς εύκολα γιατί πολύ απλά είναι πωρωση!!

Θυμάστε το γνωστό παιχνίδι τσέπης Σόλο της εταιρείας Δούρειος Ίππος. Το έψαχνα ως Σόλο για pc και smartphone για να ξαναπαίξω και να θυμηθώ τα παλιά. Τελικά βρήκα ότι δεν λέγεται Σόλο αλλά Peg Solitaire και το κατέβασα free για τον υπολογισμό και το κινητό τηλέφωνο. Ε απο εκείνη την στιγμή που το κατέβασα στο smartphone παίζω συνέχεια αυτό το κλασικό παιχνίδι!

Κάποια παιχνίδια είναι διαχρονικά και ακόμα και στην εποχή μας έχουν επιτυχία. Αυτό συμβαίνει και με το πετυχημένο και διαχρονικό Znax για αυτό και έχει βγει σε τόσα συστήματα!

Όταν αρχίζεις να παίζεις Znax μετά πωρωνεσαι και δεν σταματάς!! :)
Βαγγέλη, όταν το flash ήταν στα φόρτε του, δεν υπήρχε ιστοσελίδα με παιχνίδια που να μην είχε το ZNAX, συνήθως με πίνακες high score. Είχε καθημερινούς παίκτες -κάτι που συνειδητοποίησα χρόνια αργότερα.

Έπαιζα φανατικά Σόλο, πω πω, με γύρισες πολλά χρόνια πίσω.
Τι υπέροχα μικρά παιχνίδια είχε αυτή η εταιρεία!.
Μάλιστα, πολλά χρόνια πριν είχα γράψει ένα μικρό Peg Solitaire για Windows.
Θα τo βρεις στη συλλογή μου.

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