Wally
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Μερικα Facts και Hype για το M2
*1994-1995 H 3DO υποστηριζε οτι το M2 ηταν ισχυροτερο του SEGA MODEL-2 arcade board (Daytona USA,Virtua Fighter 2 κτλ) F
*1995 Η 3DO υποστηριζε οτι το M2 ηταν 5 φορες ισχυροτερο απο το Saturn/Playstation και αργοτερα το πηγε στις 7 φορες. H?
*1996 Η Matsushita υποστηριζε οτι το M2 ηταν ισαξιο του SEGA MODEL-3 arcade board.H
*Την ιδια περιοδο το Next Generation magazine εγραψε οτι οι δηλωσεις της Mashushita ηταν υπερβολικες και οτι το M2 ηταν 2 με 3 φορες πιο ισχυρο απο το Nintendo 64 (αρκατα πιο κατω απο το Sega Model 3 δηλαδη) F
*Ξανα το Next Generation magazine υποστηριξε οτι το M2 ηταν πιο εντυπωσιακο απο PC+3Dfx Voodoo Graphics
*Σε σχεση με το Dreamcast
*1994-1995 H 3DO υποστηριζε οτι το M2 ηταν ισχυροτερο του SEGA MODEL-2 arcade board (Daytona USA,Virtua Fighter 2 κτλ) F
*1995 Η 3DO υποστηριζε οτι το M2 ηταν 5 φορες ισχυροτερο απο το Saturn/Playstation και αργοτερα το πηγε στις 7 φορες. H?
*1996 Η Matsushita υποστηριζε οτι το M2 ηταν ισαξιο του SEGA MODEL-3 arcade board.H
*Την ιδια περιοδο το Next Generation magazine εγραψε οτι οι δηλωσεις της Mashushita ηταν υπερβολικες και οτι το M2 ηταν 2 με 3 φορες πιο ισχυρο απο το Nintendo 64 (αρκατα πιο κατω απο το Sega Model 3 δηλαδη) F
*Ξανα το Next Generation magazine υποστηριξε οτι το M2 ηταν πιο εντυπωσιακο απο PC+3Dfx Voodoo Graphics
*Δεν μπορουμε να κρινουμε το πραγματικο M2 απο τα διαφορα arcades που κυκλοφορησαν(Polystars, Battle Tryst) μιας και ολα περιειχαν 1 CPU και φαινεται να ηταν rushed PS1 ports.FWhile Next Generation Online had a pretty good idea of what should beexpected from the M2 in terms of graphics, the editors were somewhat
surprised when the system actually delivered something near what was
promised.
Based upon the demo of 3DO's IMSA Racing the M2 hardware graphically
eclipses any currently available consoles and even manages to do a slightly
more impressive job than even 3Dfx powered PCs. Textures were
extraordinarily clean, there was no discernible pop-in but this wasn't by
virtue of fogging. There simply was no discernible horizon on the game.
This is partially due to track design (with turns) but even on straight-aways one
couldn't see any pop-in. Framerate of the game was consistently high and was claimed to be
locked at 30 fps by the game's director. The entire game runs at 640x480 which
even made the menu screens look better than typical console games through
the use of anti-aliased text.
*Σε σχεση με το Dreamcast
*Eιναι μεγαλο αινιγμα ποια θα ηταν η απδοση του 3DO MX (της συνεχειας του M2) οπου παραλιγο να χρησιμοποιησει η Nintendo για τον απογονο του N64 και στο τελος εφτασε στα χερια της Microsoft...D2 developer Warp said in 1998 that the Dreamcast was 3 to 4 times more powerful than M2. that might've been an understatement since Dreamcast turned out to be very powerful -- DC could do *well* over 3 million textured, lit, fully featured polys/sec. somewhere between 3 and 5 million polygons for Dreamcast. the M2 could manage 500,000 such polys at the very most. but perhaps, only 300,000 fully featured polys/sec, which is about twice that of N64. thus, M2 had more or less, 1/10th the polygon rendering performance of Dreamcast. (300K vs 3M or 500k vs 5M) which sits nicely with Nintendo64's ~160,000 fully featured polygons/sec which is about 1/20th Dreamcast's polygon rendering performance. on the other hand, if 3DO was to be believed, M2 could handle 700,000 textured triangles/sec without other features on. that's pretty damn impressive.
Samsung acquired the 3DO Systems team around 1997 and the MX (M3)technology, then Nintendo nearly acquired the MX (M3) technology from
Samsung. Nintendo worked with the 3DO team to redesign MX to use a MIPs
CPU instead of the PowerPC CPU(s) that it used, like M2.
the re-designed MX / M3 chipset with MIPs CPU *would* have been the
heart of the successor to the Nintendo64, to be released in 1999. it
went under the unofficial project name of N2000.
but Nintendo and Samsung had a falling out. N2000 as it was, was dead.
Nintendo then turned to ArtX and IBM to create the Dolphin (Gamecube),
it's been said that some of the insight Nintendo gained from the
original MX / M3 technology (PowerPC CPU, embedded graphics memory)
were applied to the Dolphin/Gamecube. but that remains speculation.
what is fact, is that the MX / M3 technology along with 3DO Systems
team ended up at Microsoft, at the WebTV division when microsoft
acquired the whole shbang in late 1997 or 1998. not long after WebTV
and its newly grafted-in 3DO team competed internally on a design for a
Microsoft console, with later the assistance of another start up
graphics company called GigaPixel. this faction within Microsoft, at
WebTV, with 3DO team and GigaPixel, lost out to the Xbox team that
decided to use a combination of Nvidia GPU,
Intel CPU and a Harddrive. thus Xbox was born.
Finally, the WebTV (MSNTV) division, which still holds the 3DO
engineers, patents / tech, worked on the video display chip for the
Xbox 360.