Ο Dave Haynie (Commodore senior engineer) είχε δώσει αρκετές ενδιαφέρουσες πληροφορίες για το AAA chipset. Παραθέτω λίγο κείμενο και για περισσότερα δείτε εδώ 
http://www.amigareport.com/ar210/p1-3.html
Ο Dave ήταν σίγουρος πως η Α5000 θα κόστιζε μερικές χιλιάδες δολλάρια και το έβρισκε αυτό απόλυτα λογικό (και ας πουλούσε ο ανταγωνισμός φτηνότερα). Αφού όπως φένεται καθαρά διαβάζοντας το πλήρες κείμενο, σχεδόν θεοποιούσε την Α5000 που φορούσε το ΑΑΑ chipset και επέμενε πως ήταν το πιο δυνατό και ολοκληρωμένο computer. Εντύπωση προκαλεί η άποψη του Dave για την δικαιολογημένη καθυστέρηση του chipset στην αγορά. Αλλά μάλλον έτσι μας αποκαλύπτεται και η τότε φιλοσοφία της Commodore για την άποψή της για την τότε αγορά πληροφορικής.
AAA Chipset:
AAA  consists  of four custom CMOS chips, with a total of approximately one  million
transistors.  It's a totaly new design, not an upgrade from AGA,  thus  it  has  none
of the limitations of AGA.
The four chips are called Andrea, Monica, Linda and Mary.
They  are  all  full  32  bit  chips, with the "exception" of Linda and Monica
which  also have 64 bit modes.  They are not limited by the 14Mhz
clock of AGA, or the hardware-fixed DMA slots (see the hardware reference manual).
There  are 40 DMA channels, with dynamic allocation of bandwidth.
That means that each channel can be as fast as it needs to be (up to the limit
of total bandwidth in the system).
DMA:
DMA  is  used  for everything, from the blitter and copper, to sprites,
the audio voices, video display, floppy disk I/O and serial ports.
These DMA channels are the heart of AAA and part of what sets the Amiga
apart  from  other  computers.   It's  part  of  what gives the Amiga its
performance.   The  OS  is  fully  capable of taking advantage of DMA and
hardware coprocessing, due to it's multitasking nature.
When  one  task is waiting for some DMA or other hardware processing to
finish,  another  task  can  switch  on  and  use the processor.  This is
something  that  other computers have a hard time with (for instance, the
Mac,  which  doesn't have the pre-emptive multitasking required for this.
The  Mac  IIfx  had  DMA  channels that couldn't be used by the Mac's OS!
Only UNIX on the Mac could use this hardware).
The blitter and the copper:
In AGA, the blitter and copper becamevery  outdated.
They  are slow by modern standards, very slow, although there is  still
nothing  that quite duplicates the functionality of thecopper.
In AAA, these two important components become greatly enhanced.
The blitter is basicly just some DMA channels that feed data (graphics)
into  a  processor  and  then  write it back out to RAM.  The blitter can
easily  do  all  the  necessary  bit  shifting,  modulo counting, and bit
masking required to move 2D images around in a raster/bitmap; in addition
to  doing  things  like  combining  more  than one image based on a logic
operation.   These  calculations are quite a bit more time consuming when
done by a general purpose CPU.
The AAA blitter can blit 24 blit images "significantly faster" than AGA
can blit 8 bit images (according to Dave Haynie, who built a prototype!).
I've seen Mac's manipulating 24 bit graphics, and you can visualy see the
windows "slosh" ("shear", "squish", etc) when they are moved (you can see
the  graphics get redrawn slowly from top to bottom).  AAA will move such
windows  instantly (just like back in 1985, when comparing a colour Amiga
to a B/W Mac -- the Mac windows moved very slowly).
The  Amiga's  "Copper"  is  also  a  DMA channel.  It feeds a stream of
instructions  into  a  very  simple processor (one could almost call it a
RISC CPU).  It's capable of doing almost anything the CPU can do; loading
chipset  registers,  jumping,  looping  and  waiting.   It can be used to
control *everything* in the chipset, independant of the CPU.  It lets the
Amiga  have  dragable  screens,  giant scrolling screen bitmaps, and many
other things characteristic and unique to the Amiga.
Video:
First  of  all, AAA just simply runs faster, due to its high speed CMOS
chip  design.   Everything  is  at  least  32  bits,  further  increasing
bandwidth.   Memory can now be accessed in "burst mode", which allows you
to  read  four  successive locations in memory very quickly.  And finaly,
VRAM!
What's  VRAM?   It  stands  for  "Video RAM".  In order to get the high
transfer  rates  (bandwidth)  required  for  hi-res  displays,  VRAM  was
invented.   It  has  two  "ports" (and is hence also called "dual ported"
RAM),  one  exclusively  for video and one for accessing and changing the
bitmaps.  That effectively doubles the speed.
With  VRAM,  there will be no more "video contention".  Ever notice how
slow your Amiga gets when you open up the largest, most colourfull screen
(640  x  400  x 16c for ECS or 640 x 400 x 256c for AGA)?  That's because
those  modes  need  so much bandwidth, that there is almost none left for
the CPU and blitter to use.
In  the  AAA chipset, using VRAM, this won't be a problem anymore!  The
video  DMA  only uses one of the ports on the VRAM (in fact, this port is
designed  specificaly  for  video,  and  the  VRAM  has  a built in shift
register  for  this  purpose).   You can open the largest most colourfull
screen  you  can,  and  the  blitter  and copper etc won't slow down!  Of
course, they'll have more graphics to chew on..
You  can  also  use  normal  everyday  DRAM,  which will be slower, but
cheaper.  VRAM costs about twice as much.  Luckily, you can combine both!
VRAM  is good just for the display, DRAM is good for everything else.  So
as  long  as  you have enough VRAM to open your screens, you're OK.  This
flexibility is a great advantage.  You can have upto 16MB divided between
DRAM and VRAM.
So,  what  kind  of  resolutions  are  we  talking  about?  The maximum
resolution,  NON-INTERLACED,  should  be  around  1280 x 1024 (at 8 or 16
bits).   That's  quite a far cry from 640 x 480 x 8 in AGA.  It should be
able  to  do  1024  x  768 x 24 bits as well.  And it'll be FAST in these
modes.
We'll also have our choice of chunky or bitplane modes.  Chunky will be
2, 4, 8 or 16 bits.  Bitplane mode will allow up to 16 planes.  The types
can  be  combined.  For a 24 bit mode, for instance, you would have three
bitplanes, each of which is an 8 bit chunky bitmap.
There  is also some kind of new compressed display mode (in addition to
HAM  which  is  also  technicaly compressed).  Of course, there's HAM and
HAM8,  which  at a resolution of 1280 x 1024 will be very nice, and there
is  likely  to  be a HAM10 mode, giving 24 bit graphics with only 10 bits
per pixel!
Sound:
Another  hallmark  trait  of  the  Amiga is its built in sound ability.
Most  computers do not have good built in sound (the exceptions being the
Apple  IIgs  and  the  Atari  Falcon,  both of which failed despite being
decent machines), most even have none standard.
The  Amiga's  old  4 voice, 8 bit sound has been quite sufficient for a
number  of years and remains better than average for a PC.  But AAA takes
this  to  new  levels:  it now has 8 independant voices, each with 16 bit
accuracy,  and  64Khz  sampling  rates (compared to 30Khz for AGA).  That
puts  each channel well beyond a CD player in technical accuracy, and far
beyond  what  the human ear can hear.  It's also far beyond typical sound
boards on other computers.
Amiga  sound  samples  are  fed by DMA channels, thus relieving the CPU
from 99% of the work normaly involved.
Why the A5000 is still a good idea?
And  now,  the point to this article.  The primary feature of the A5000
will  be  the  level  of integration of the *system*.  All the parts will
cooperate  smoothly,  complementing  each other, and giving the system an
overall feel and power that is greater than the sum of its parts.
Look  at  the  A5000  and  look at what the competition will have then.
Sure,  there  may  be individual areas where other machines will beat it.
Particularly,  IBM  clones  will  still  be  cheaper.   But as an overall
system, the A5000 will win for many applications.
The  A5000  will  have very respectable graphics.  How many people will
have 1280 x 1024 graphics?  Such monitors are very expensive.
How  many will have 8 voice 16 bit sound?  Cards that do that alone are
expensive.
Will QuadDensity floppies be standard by then?  Probably not.
Will  there  be  a  system  that  has  all these things, and more, in a
perfectly balanced system?
Will  there  be  an  OS  for  it that uses all these features, and lets
applications take full advantage of them?
The A5000 system is built right, from the ground up.  With a high speed
64  bit local bus at its core, a fast 32 bit CPU, a fast 32/64 bit custom
highly integrated multipurpose chip set, SCSI-II, DSP, and PCI slots, its
a formidable system.
And  running on this hardware, you have an OS that already knows how to
use  all  this  power.   A very fast, multitasking kernel.  All the basic
multimedia extensions, built in.
The  Amiga,  and  especialy  the A5000 (or whatever they call it), is a
perfect  multimedia  system.  It can go full blast doing sound, graphics,
communications, number crunching, multitasking, disk I/O, networking, etc
all at once with ease.
I've  heard  altogether too many stories about Macs that just barf when
trying  to  multitask  with  serial  or  network transfers going on, slow
animation,  mega  expensive  video  hardware and software, and just plain
being slow no matter what you're doing.
I  don't think the A5000 or AAA is too little, too late.  Sure, I think
Commodore could have created this machine two years ago (which would have
been mind blowing), but that's the way it goes.