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Ακριβώς φίλε vagosgta3!vagosgta3 είπε:Hταν αναμενομενο να ειναι φοβερο,το killzone 2 θα κανει παταγο,εδω το killzone στο PS2 για το Hardware που εχει ηταν απιστευτο.
με βλεπω dino και εγω να ξαναπαιζω το killzone μολις τελειωσω το Fallout 2 (εχω αφησει το save καπου προς το τελος του killzone)DINO είπε:Ζηλεύωωω!!!! :dribble:Παω να παίξω KILLZONE 1 να μου φύγει η κάψα!!
Εγώ πάντως θα το τερματίσω το Halo 3 ακόμα και εάν καθυστερεί τόσο πολύ να ανταποκριθεί στις ταχύτατες αντιδράσεις μου...Other Results
I tested various other games, with various results. I'll list the results in 60ths of a second, and the results have been adjusted -2 to account for the plasma lag. All games are on the PS3 unless noted otherwise, and I've included the PS3 system menus and GTAIV for reference.
Games that run at 60 fps:
* PS3 System menus: 3/60ths
* Guitar Hero III (Xbox 360): 3/60th
* Ridge Racer 7: 4/60ths
* Virtua Tennis 3: 4/60ths
* Ninja Gaiden Sigma: 4/60ths
* PixelJunk Racers: 4/60ths
Games that run at 30 fps:
* Genji: Days of the Blade: 6/60ths
* Tony Hawk's Proving Ground: 8/60ths
* BlackSite: Area 51: 8/60ths
* Halo 3 (Xbox 360) : 8-10/60ths
* Skate: 10/60ths
* GTAIV: 10/60ths
* Harry Potter and the Order of the Phoenix: 10-14/60ths
* Heavenly Sword: 7-18/60ths
mpla mpla mpla
It's sad that the programmer made the effort that allowed for a 7/60th response time, but then someone else messed up down the line, making the turn take nearly a third of a second. Halo 3 is another example, with the shooting and moving being 8, but the jumping being 10.