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Terminal Reality has made headlines for saying that if they were allowed to make the game solely for the PS3, they "could double the amount of objects on screen that you're seeing," commenting also that "we've reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that."
http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/VG247
: Why choose to lead on the PS3?
Mark Randell
: Very simple reason: Ghostbusters is the property of Sony Pictures.
VG247
: Right. But the game will be coming out on the 360, it’s a simultaneous release. Did Sony insist it was lead?
MR
: Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247
: Isn’t it the same for the 360?
MR
:
We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.
VG247
:
So is the game scaled down because of the limitations of the 360?
MR
:
For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.
Ghostbusters is out this coming October for PS3, 360, Wii, PS2 and DS.
By Mike Bowden
VG247
: Why choose to lead on the PS3?
Mark Randell
: Very simple reason: Ghostbusters is the property of Sony Pictures.
VG247
: Right. But the game will be coming out on the 360, it’s a simultaneous release. Did Sony insist it was lead?
MR
: Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247
: Isn’t it the same for the 360?
MR
: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.
VG247
: So is the game scaled down because of the limitations of the 360?
MR
: For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.
Ghostbusters is out this coming October for PS3, 360, Wii, PS2 and DS.
By Mike Bowden