PS3 Home

Φυσικά και το LBP είναι λόγος αγοράς PS3!!!

Το " :eek: ", ήταν για την παραδοχή του Wally...

Το δικό μου σκεπτικό πάντως, όταν αγοράζω μια κονσόλα (και δεν έχω πέσει έξω μέχρι τώρα), είναι το εξής :

Δεν τρέχω σα μουρλός, την πρώτη μέρα κυκλοφορίας της να την αποκτήσω. Αφήνω να περάσει τουλάχιστον ΕΝΑΣ ΧΡΟΝΟΣ, έτσι ώστε και καλά παιχνίδια να βγούν και να εκμεταλλευτώ τυχόν μείωση τιμής και επίσης να διορθωθούν τα κατασκευαστικά λάθη που υπάρχουν σε κάποια πρώτα κομμάτια...

Έτσι, υπολογίζω να αποκτήσω το PS3, κατά το επόμενο καλοκαίρι, ούτως ώστε και παιχνιδάρες να έχω, και χειριστήριο sixaxis με δόνηση και να πετύχω και χαμηλότερη τιμή (πιστεύω)....

Φίλε Pooky, ταπεινή μου άποψη είναι πως βιάστηκες να αγοράσεις και να κρίνεις το PS3...

Φιλικά... :)
 
Τελικά είχα άδικο. Πίστευα ότι ΚΑΙ σε αυτό το thread θα γινόταν console war. Εκανα λάθος, μείναμε στο θέμα μας και δεν ασχοληθήκαμε για άλλη μια φορά με το ποια κονσόλα είναι η καλύτερη.

Για να σε δω Wally τώρα.
 
Κυριοι αποσυρομαι απαξ δια παντος απο τετοιας θεματολογιας threads...καλη συνεχεια :biglaugh: :diablotin:
 
DINO είπε:
Φυσικά και το LBP είναι λόγος αγοράς PS3!!!Το " :eek: ", ήταν για την παραδοχή του Wally...

Το δικό μου σκεπτικό πάντως, όταν αγοράζω μια κονσόλα (και δεν έχω πέσει έξω μέχρι τώρα), είναι το εξής :

Δεν τρέχω σα μουρλός, την πρώτη μέρα κυκλοφορίας της να την αποκτήσω. Αφήνω να περάσει τουλάχιστον ΕΝΑΣ ΧΡΟΝΟΣ, έτσι ώστε και καλά παιχνίδια να βγούν και να εκμεταλλευτώ τυχόν μείωση τιμής και επίσης να διορθωθούν τα κατασκευαστικά λάθη που υπάρχουν σε κάποια πρώτα κομμάτια...

Έτσι, υπολογίζω να αποκτήσω το PS3, κατά το επόμενο καλοκαίρι, ούτως ώστε και παιχνιδάρες να έχω, και χειριστήριο sixaxis με δόνηση και να πετύχω και χαμηλότερη τιμή (πιστεύω)....

Φίλε Pooky, ταπεινή μου άποψη είναι πως βιάστηκες να αγοράσεις και να κρίνεις το PS3...

Φιλικά... :)
ΔΕΝ το αγόρασα. Το αντάλλαξα με έναν υπολογιστή. Μετά το πούλησα.

Ακόμα και το 360 ΔΕΝ το αγόρασα. Μου το έκαναν δώρο γενεθλίων.

Σιγά και μην έδινα 400 ευρώ να αγοράσω current gen κονσόλες. Με 50 ευράκια παίρνω ένα Dreamcast και λοιώνω στο παιχνίδι.

Αυτά προς αποφυγή παρεξηγήσεων.
 
@telamonas

Μα γιατί φεύγεις δεν έχεις να προσφέρεις κάτι στην κουβέντα? Εσύ δεν έχεις άποψη για κάνα βιβλίο που διάβασες τώρα τελευταία? Αφού αρχίσαμε να μιλάμε για το Wii και το PSP και το 360 και τα forums που μας προτείνουν να διαβάσουμε, μπορούμε να σχολιάσουμε ότι θέλουμε εδώ. Άμα λάχει μπορούμε να βάλουμε και C64 vs γομολάστιχες στη κουβέντα.

Ποιος ενδιαφέρεται; Να κάνουμε χαβαλέ δεν είναι το θέμα? Περνάτε καλά; Αν περνάτε καλά τι άλλο μπορούμε να θέλουμε.

Προσφέρουμε ψυχαγωγία κύριοι.
 
pooky είπε:
Ακόμα και το 360 ΔΕΝ το αγόρασα. Μου το έκαναν δώρο γενεθλίων.

Αυτά προς αποφυγή παρεξηγήσεων.
Τελευταίο offtopic μήνυμα (αν θέλετε, μπορείτε να το σβήσετε, όπως και όλα τα υπόλοιπα δικά μου, μετά από λίγο)...

Τυχερέεεε! Θέλω κι εγώ τέτοια δώρα στα γενέθλιά μου!!!

Καμία παρεξήγηση βρε pooky... :) Εγώ μιλούσα γι'αυτούς που βλέπουμε στις ειδήσεις, να ξημεροβραδιάζονται έξω από ένα Mall, για να αποκτήσουν ΠΡΩΤΟΙ, το PS3 ή δεν ξέρω εγώ τι άλλο (Νυφικό?) :biglaugh:
 
Και επειδη δεν θελω να βλεπω το Shock κατσουφη παρτε HOME development Q&A

Ειναι λιγο παλιο και βασισμενο σε οτι εχει προαναγγειλει η Sony ;) αλλα ειναι "ολα σε ενα νοικοκυρεμενα"

Αν ειχε ποσταριστει απο την αρχη πολλα ποστ θα ηταν ασκοπα

Home™ Development Q&A

 


Wed 7th March 2007


General Features

Q: What is Home™?

Home™ is a real-time 3D, networked community that serves as a meeting

place for PLAYSTATION®3 (PS3™) users from around the world, where they

can interact, communicate, join online games, shop, share content and even

build and show off their own personal spaces. Home will be available as a

free download from the PLAYSTATION®Store and will launch directly from

the PS3 XMB™ (XrossMediaBar).

Q: What is the target demographic of Home users?

Home is for everybody. It is a global platform and the aim is to populate it with

a broad and rich content experience, the diversity of which will create a broad

and diverse community of users.

Q: How do consumers use it?

For the user, Home is a new experience in social networking. It’s a way to

meet new friends online, or hang out with old friends and family. It’s also a

rich media experience outside of the fundamental game-based activities on

PS3. It will reside on the XMB between Game and Network.

Q: What features does it have?

Communication between users, creation and customisation of your own

personal avatar, creation and customisation of your own personal space.

Ability to share media with friends, and to experience media from publishers.

Users will be able to benefit from game matchmaking, search facilities,

seamless transition between game and Home.

Q: What is the timeline for rollout?

Closed Beta (appx. 15,000 users): April - August

Open Beta (appx. 50,000 users): August - October

Service Live (50,000+): October

Q: What is the function of the Central Lounge?

The lobby is the central meeting place where you can meet new friends or

arrange to meet old friends, before transferring to a private meeting place.

The current maximum of concurrent users in a lobby is 64. But a multitude of

lobbies can be active at any time to accommodate all users.

Q: What other lobbies will exist within Home?

Over time Home will expand to include many different locations. It is our

intention that ultimately anyone can create a Home Space, be they a

publisher, a developer or a Non-game Company.

Q: What is the Hall of Fame?

The trophy room is a Home Space where users are able to display their

gaming accomplishments.

Q: How do I win Trophies?

Players will be able to win Home Trophies when they play games that support

the Home Trophy system. publishers and developers will be able to support

Trophies by building them into their games' architecture. Further information

on how to develop trophies within games will be available soon.

Q: What content will users be able to purchase from within Home?

Over time the range of content available to users will expand dramatically. If

you consider Home to be a simulacra of the real world then most goods and

services found within the real world could theoretically be replicated within

Home. Initially all commercial transaction will be via the

PLAYSTATION®Network (PSN) Store. Eventually users will be able to

transact within the Home environment.

Q: Will I be able to attend ticketed (paid-for) special events?

Yes, in time Home will play host to many types of event. Bespoke events such

as exclusive game previews and developer interviews will be organised by

Home and its affiliated content providers. Live events such as sports and

concerts may also be broadcast within Home.

Q: Can Home users win non-purchased prizes and items?

Yes, it will be possible to give prizes to users.

Q: Will all billing have to be via Sony Wallet?

Yes, all transactions will use the Sony Wallet system within the PSN Store,

although ultimately transactions will be possible without leaving Home.

Q: Can users share their favourite bookmarked Home Spaces with one

another?

Currently there isn't a way to do this, but this is a feature that we'd like to

implement in the future.

Q: When can users have / manage their own spaces?

Every user has a private apartment space that users can modify and change

over time. The basic apartment is free and will offer users lots of options for

customization and personalization. In the future we will provide tools that will

enable users to have an even greater ability to create their own Home spaces

and content.

Commerce & Partnerships

Q: Is Home a commercial environment?

Home is primarily a platform for social interaction and the intention is not to

create a space for purely conducting ecommerce. Home prioritises community

and entertainment over ecommerce. That said, we believe that there will be

ample opportunities for businesses and individuals alike to generate

significant revenues from the Home platform.

Q: When can I start to develop for Home?

You can register your interest to develop for the Home platform immediately

at http://home.scedev.net'>http://home.scedev.net'>http://home.scedev.net'>http://home.scedev.net'>http://home.scedev.net'>http://home.scedev.net'>http://home.scedev.net'>http://home.scedev.net

Q: Who should I contact about developing for Home?

If you are an existing licence holder you should channel requests for

information through your existing 3rd Party Account Manager. If you do not

have a license agreement, please visit http://home.scedev.net where you will

find more information and an application to register your interest.

Q: I don’t have an existing PlayStation® licence agreement – how can

get involved in developing content for Home?

See above.

Q: I’m an IP / content holder / aggregator – how can I get involved in

Home?

See above.

Q: How soon can publishers and developers have and manage their own

spaces?

We would like to engage with interested publishers and developers

immediately. If you an existing licence holder you should channel requests for

information through your existing 3rd Party Account Manager. If you do not

have a licence agreement, please visit http://home.scedev.net where you will

find more information and an application to register your interest.

Q: When can IP holders have / manage their own Home Spaces?

We would like to engage with interested IP and content rights holders

immediately. If you are an interested non-games company or IP holder,

please register your interest with us at http://home.scedev.net . An

appropriate representative will follow up your enquiry.

Q: What support will SCE give to 3rd Parties?

Support to publishers and developers with existing licence agreements will be

provided by the Third Party Relations groups within each region. If you are a

non-game content provider or do not have a license agreement, please visit

http://home.scedev.net where you will find more information and an

application to register your interest.

Q: Who should our developers call for support?

Registered developers should request information through their existing

support relationships. Information will be available on http://home.scedev.net

Q: Who will run Home?

SCE has created a Home Platform Group that will provide the technology,

strategic direction and support to each of the SCE regional headquarters.

Q: Home looks so great – how do publishers ensure that users continue

to play their games rather than spending all their time in Home?

There is a huge scope for publishers and developers to promote their current

and future IPs - as well as exploiting their back-catalogue. For example, it will

be possible to develop small demo-areas within Home that promote new titles,

or to re-publish an old IP as mini-game within their Home Space.

Q: Is Home just a platform for SCE-published games?

Absolutely not. Home will not be a success without broad support and

adoption by our Publishing and Development partners and indeed from nongame

companies and services.

Q: Is Home a PS3 specific service? Will users be able to access Home

through other devices?

Initially Home will only be accessible via that PLAYSTATION®3, although

over time our intention is to enable users to interface certain Home features

and services via other networked devices such as PlayStation®Portable

(PSP®) and mobile phones.

Q: Can I launch and watch a BD movie from within Home?

Launch, yes. Watch, no. (This means you would leave Home to watch the

BD™.)

Q: What is the business model?

The proposed business model for Home is still under review and we'll

announce the details in due course.

Q: How will publishers make money from it?

Initially we predict that the primary areas for generating revenues will come

from the following areas:

- Content purchases (e.g. avatar clothing and accessories)

- Advertising

- Content Auctions

Q: What will be the upfront investment and development costs be for me

as a Home content provider?

The tools and technology required to build and maintain a presence on the

Home Platform are being designed to enable fast and efficient development,

and use industry-standard processes and techniques. The resources required

are surprisingly low and entirely scaleable.

Q: How will businesses be able to promote their products?

The possibilities for promotion and advertising of products and services within

Home Spaces are virtually limitless. Given the initial broad set of functions

and features the possibilities are limited only by creative vision. As the native

features of Home will be continually growing, the creative possibilities will

grow also. The Home Platform Team will also take feature requests to support

our partners in their creative endeavours.

Q: Will we be able to sell products (other than Home assets) online?

Eventually Home will not only support the merchandising of virtual assets, but

also will provide cross-promotional opportunities for selling physical goods

online.

Q: Could publishers sell tutorials to their games through Home?

Yes, the commercial services and features that publishers and developers will

be able to support is extremely broad. Further discussion of specific content

ideas that you may have, please consult with your 3rd Party Account Manager

or register your interest in the Home platform at http://home.scedev.net

Q: What tools will be available for creating content, and when will they

be available?

The Home Platform Group will be providing a roadmap for the deployment

and content of Home Tools. Over time the Tools package will develop into a

comprehensive set of enabling technologies that we can provide to our

partners to assist them with their Home Platform content creation.

Q: Can we reserve a number of seats for the closed & open betas?

Yes, please liaise with your 3rd Party Account Manager and request the

number of seats that your company requires. If you do not have a TMLA,

please register your interest at http://home.scedev.net and an appropriate

Home Platform representative will contact you shortly.

Q: Will it be possible to have territory based promotions for regional

content?

Yes, although Home is a global platform there are regional Home Spaces that

users within each regional area will access by default (based upon their

registration details). There is no restriction on where a user can go from their

default starting location (other than any content age restrictions). Because

there are regional Home spaces, each region will operate its own promotional

events and activities.

Technical & Extended Features

Q: How large is the download?

We're aiming for the initial download to be under 500MB. Subsequent

downloads will hopefully integrate a streaming method that makes them

negligible.

Q: How do users find friends and spaces within Home?

There is an integrated PSN Friends list, and search functionality for spaces.

Q: How many friends can I have?

As many as the PSN friends list allows, which is currently 50.

Q: Will I be able to trade items that I have bought or won with other

Home users?

Ultimately, an auction service will be implemented that will allow users to sell

their Home assets and user-created content to other users.

Q: How often will the content in Home change?

Ultimately content in Home will be updated weekly. All the participants in

Home (the service itself, 1st Party and 3rd Party publishers, non-game brands

and ultimately users themselves) will be creating new content, so the flow of

new features will be will on a weekly basis.

Q: Can I create new items and content for Home myself?

This functionality is in the works for future release. We see user created

content as a very important element of Home's ongoing success.

Q: How will users transact within Home?

During the Beta period, there will be no purchases within Home.

Subsequently, commercial transactions will take place within Home.

Q: Can you enter, say, MotorStorm™ quickly through Home without

having to travel to the specific MotorStorm™ lobby?

Currently, users can find each other in Home, and then arrange to go off and

play MotorStorm™ at the same time. Eventually, users will be able to meet in

Home and seamlessly launch into a game of MotorStorm™. Similarly, users

will be able to exit to Home directly from the game.

Q: How often is incremental content being created for Home?

Content for Home will be developed continually. In addition to an ever

increasing variety of items to customize avatars and Home Spaces, there will

be special events such as Halloween and Christmas where special content

will be available for a limited time.

Q: Will consumers be bombarded with advertising?

Advertising is a core revenue source for the publishers who will have to put a

lot of resource and money into making the Home experience as fulfilling as it

will be. As an offset to having to pay for the basic online service, and being

able to enjoy the fundamental Home experience for free, some advertising is

entirely reasonable. Advertising will be kept to palatable levels however. It is

in no-one's interests to cause users to leave Home through excessive

advertising.

Q: How will I protect my kids from seeing things they shouldn’t?

Parental controls are available through PS3 and the PLAYSTATION Network.

We encourage parents to take an active role in participating any time a child

has access to an open communication network, such as the internet.

Q: How will age restrictions be applied?

Home employs the same age restriction policies as the PS3 system software

and the PLAYSTATION Network.

Q: What’s the development overhead?

Minimal. In the extreme, an application (say a mini-game) could be written in

C++ as normal, and then a thin Home layer added to implement that

application within Home.

Q: How quick and easy will it be to develop for?

Home will allow developers to use their own assets and code for applications,

and export those assets into a Home wrapper, which will allow the minimum

of bespoke work. The tools that will be available serve to provide that

wrapper, they do not require developers to work to particular specifications or

packages.

Q: Will developers be able to run existing code applications within

Home?

Given that any application would have to fit within the available resources

while running Home, and certain TRCs will need to be satisfied, yes.

Q: Will there be additional TRCs for games plugging into Home? When

will these TRCs be released?

There will have to be base TRCs for Trophies and Matchmaking before the

service hits the XMB™. Others will come online as they are needed.

Q: Will there be additional TRCs for Home game trophies? When will

these TRCs be released?

See above.

Q: In terms of user's names are they exclusive and different from their

network ID. E.g. PSN account = PeterE / Home name = Tarzan123?

Your Home user name will be the same as your PSN account ID.

Q: Can I log on to Home in addition to someone else from one PS3? E.g.

at my friends and I want to log on...

This is technically quite an advanced problem. It effectively means logging in

to two PSN accounts at the same time from one machine, which makes it

unlikely.

Q: How will I navigate between spaces?

Within Home you can travel instantly (i.e. through the world map), or at your

own pace on foot.

Q: How will the age restrictions work? Will I be able to see different

content in the generic lobby depending on my age?

Home employs the same age restriction policies as the PS3 system software

and the PLAYSTATION Network. These age restrictions will apply to both the

areas that users are admitted to and the content that they are able to view.

Q: When I jump back from a game into Home, will I return with the same

people next to me? Will I return to a default location?

Upon returning to Home, you will land in the same place which was your last

position before you left (for instance, if you left Home from your apartment,

that is where you will return to.) However, given that Home is an online world,

other users will doubtless have moved on while you are off doing something

else (unless you've specifically asked them to wait for you.) Currently Home

is not a persistent world, so when you leave Home, all of your possessions go

with you. For instance, it is not currently possible for other users to visit your

apartment while you're not there. We are working on the persistent aspect of

Home, and expect to implement it in the long term.

Q: Can I get media for my apartment from other devices such as PC?

Not yet; we are working on enabling this feature which is contingent upon

firmware functionality.

Q: Would we be able to showcase bespoke events such a live broadcast

of a multiplayer game?

Absolutely - it would even be possible to replicate a game that is being played

by two players together on one PS3, replicating their avatars and movements

on the "world stage". This could be an invitational match, with users paying to

view the event live.

Q: How will the DRM of purchased items work?

Home 's DRM system is based on the entitlements system which will be

offered by the PSN.

Q: Will I be able to give a purchased / earned item to another user?

Not yet; however it is a feature which is planned.

Q. How will sharing media work within the private space? Will users be

able to distribute content?

Users will not be able to broadcast their media to people outside their private

space, but they will be able to show their own media to invited guests. We

have deliberately chosen not to allow users to 'give' media to other users as

this opens up serious risks of piracy and sharing of illegal content.

Q: How many lobby instances can be run?

This is down to the server infrastructure, and in theory is entirely scalable.

Q: How will the lobbies be regionalised? Would it be possible to have

bespoke, selectable backgrounds for each regional lobby, e.g. Paris /

London / Rome etc?

It is highly likely that the European, US and Japanese lobbies will be

localised, but it is undecided as to whether individual lobbies within Europe

will be.

Q: Could the global Hall of Fame be filtered by region?

This is possible, and also it is possible to have different levels of Halls of

Fame - Junior league, Newbie league etc

Policy

Q: What is the policy on acceptable behaviour?

Within our public spaces, Home follows the same rules and guidelines as the

PLAYSTATION Network with regard to age stipulations and acceptable

behaviour. Home uses all the same age controls as the PS3 system software.

Within users' own private spaces, we take the view that what people get up to

in their own apartment is their own business, within reason.

Q: Will there be a restriction to the age you’ll be able to give your

avatar?

Yes. We will not have avatars which resemble children. The avatars are

adult in appearance.

Q: Will users be able to make complaints about other users?

Of course. We will operate a system of logging complaints with our

moderators, which will then be investigated. If necessary we are able to take

away a user's login rights and ban them from the service.

Q: How much control will we have over what people get up to in their

private spaces?

As stated before, our policy is that what people get up to in their own private

spaces is up to them, and a user cannot be invited to another user's private

space until they have accepted an invitation to be on their buddy list.

However, the complaints process will still operate in these private spaces, so

if people feel that they have been subjected to inappropriate behaviour while

in someone's private space, they will be able to lodge a complaint by the

usual process.

Q: What moderation is used in the system for vulgar / abusive

language?

We will have a basic text profanity filter.

Q: Will users be able to sell things to each other?

Ultimately, an auction service will be implemented that will allow users to sell

their Home assets and user-created content to other users.

Q: Can I earn money in Home?

As noted above, there will be eventually opportunities for user-to-user

auctions.

Q: Will retailers (e.g. GAME) be able to have a presence in Home?

Yes. Retailers can create their own lobbies and deploy these for commercial

operations.

Q: Can we use advertising within it?

Advertising will be a big part of Home. At first adverts will be fed through the

Home advertising servers, but ultimately we may allow 3rd parties to integrate

their own advertising engines into the service. Dynamic advertising will also

be implemented, allowing us to direct specific targeted ads at particular users.

Q: Are all games required to have trophies available for Home?

No, it's up to each game to do what they want. But we see a huge consumer

appeal for games that support the trophy system.

Q: If a game does offer trophies, what is the maximum / minimum

number of trophies required?

This is undecided, currently. We would like to feel this out during the beta

period. Our inclination is to encourage a relatively small number of high value

trophies.
 
Πω πω κατεβατό.....

Σύνοψη;
 
Κάνε κανένα zip το γράμμα να πάρουμε το ζουμί...βαριέμαι να το διαβάσω όλο!!! :D
 
Eκανα πασα το μπαλακι στον Αντωνη που ειναι και φαν :biglaugh:
 
shock είπε:
Microsoft Working on a PlayStation Home-Like Service?
Daniel Schiappa, general manager of strategy for Microsoft's Entertainment and Devices division, the unit responsible for Xbox and Zune, told attendees at a virtual worlds conference in Austin that “by next year, you’ll probably know more about why I’m up here.”

Schiappa said that most likely, any foray by Microsoft into the world of avatars or social networking would begin with PCs, then move across Xbox and finally into its mobile phone business.

Για δες πως αλλάζουν τα πράγματα.

Υ.Γ Περίμενα κάποιον άλλο να το βάλει εδώ άλλα μάταια.
"Well, Then, I Shall Have To Take You Back With Me,


A Long Way In Time..."


Manowar - The Warrior's Prayer :headbangdude:

Και συγκεκριμενα στο 2003 :biglaugh:
 
Ένα ενδαφέρον άρθρο εδώ, μεταξύ άλλων αναφέρει τα εξής :

“If a year from now we don’t have anything, then we probably won’t have anything,” in the virtual worlds space, he added.
Οπότε, μάλλον περιμένουν να δουν αν θα πάει καλά το HOME και μετα θα φτιάξουν κάτι παρόμοιο ....
 
Home απο εναν που τεσταρε την Beta. :xm:

ps3-home-e3.jpg


In case you're curious as to the progress of the PS3's upcoming PlayStation Home, the 3D Second Lifeish world in which you can interact with others, watch movie trailers, play games or just decorate a virtual apartment, one of our own readers was invited to participate in Sony's closed beta program and then kindly drafted up his experience for the world to read. His account confirms our skepticism while painting a pretty clear picture of exactly how Home works. And if you've got a second and a PS3, read on for his account.
Character Creation:

The first thing that I noticed when you go in is that the sliders for character customization move slow as shit. They move so slow that you can't really see the difference in the changes that you are making.

General Play

After you create your character, you jump right into your apartment. The controls are pretty intuitive and the integration of an in game psp is pretty cool (basically in game xmb with extra home options)...[you] really need a keyboard to communicate, but it is still functional with multiple emoticons and preprogrammed messages.

Zones

Each different zone you enter you need to download a new file they range from 18 to 33 MB (They should integrate this into the main download). From the main area you can visit the following places:
1. Movie Theater - A movie theater that you can walk around, sit enjoy...more lapdances, all while the trailer of the last guy is playing. Its kinda funny seeing the text bubbles pop up above peoples heads as they see the trailer. "Game Sucks Ass"...."cool music"..."soundz like bad porn tunez".
2. Shopping center - Visit store for more clothes, furniture, and "stuff". I bought everything I could within 2 mintues. Very limited suppy of "free" items, currently nothing for "sale" with actual dollars.
3. Music zone (no download required, part of the main area) - Listen to 1 of 3 tunes and dance appropriately for the style of music. Get made fun of by other dancers.
4. Game zone - Play crappy arcade, pool and bowling games (absolutely no motion integration, very crappy controls, meh all around)

Closing Thoughts

20 minutes and you get the full experience of Home. The only entertaining thing that keeps me logging back on is stalking other people and doing the twist dance maneuver while saying "grind me hard". I basically chase people around and shake my booty at them and they try to jog slowly away from me, its pretty amusing.
Home just needs content. It is currently a 3d chat room.

It should be noted that the PlayStation Home beta does not include areas with PlayStation 3 title game integration as we'll see with games like Warhawk and Resistance 2.
 
Ερχεται ,τι ποιο;

To Home....... :xm:

Στις 11 τουτουνου ,αυριο δηλαδη.

ps3home.jpg


PLAYSTATION®HOME BETA SERVICE WILL BECOME AVAILABLE TO ALL PLAYSTATION®3 USERS ON DECEMBER 11
Highly Anticipated Service Open For All PLAYSTATION 3 Users
Tokyo, Foster City, London, December 10, 2008 – Sony Computer Entertainment Inc. (SCE) today announced that its highly anticipated PlayStation®Home Beta service for PLAYSTATION®3 (PS3™) will become available for all PS3 users around the world *1 on December 11, 2008. Following the successful completion of the closed beta service, PlayStation Home’s open beta service will continue to evolve with new features and functionality.
PlayStation Home is a ground-breaking 3D social gaming community available on PS3 that allows users to interact, communicate and share gaming experiences. By leveraging the power of PS3, PlayStation Home delivers overwhelming visual graphics and rich gaming social experiences only possible on the PS3 platform. Within PlayStation Home, users can create and customize their own unique avatars and explore the virtual community in real time where they can communicate freely through text or voice chat. PlayStation Home users will not only be able to enjoy variety of entertainment content such as mini-games, videos and special events along with their friends, but will also be able to create their own community by using the “Club*2” feature to create clubs with other PlayStation Home users who share the same interests. PlayStation Home also allows groups of users to launch directly into their favourite online games together from PlayStation Home.
PlayStation Home, available as a free download*3 starting December 11, will launch directly from the PlayStation Home icon on the PlayStation®Network column of XMB™ (XrossMediaBar) on PS3. Users will be able to experience basic features and services of PlayStation Home, free of charge*4. PlayStation Home will allow open interaction among users, business partners, Kotaku press releases and SCE, and will evolve with additional features including dedicated game spaces, special events and exclusive themed items, to further enrich the entertainment experience on the PS3 platform.
“PlayStation Home is truly a promising network community service on the PlayStation platform, made possible with the powerful combination of PS3's overwhelming computational power and PlayStation Network that covers many countries around the globe,” said Kazuo Hirai, President and Group CEO, SCE. “We are committed to providing PS3 users with exciting gaming experiences with PlayStation Home and together with our partners and users, expand the new world of interactive entertainment as we move forward.”
For users accessing PlayStation Home in the Sony Computer Entertainment Europe (SCEE) regions, themed virtual environments will be available to explore. Starting with a themed Far Cry 2 space, PlayStation Home will offer game inspired environments that allow people to discuss the specific games, plan strategies and access content and clues that will enhance the gaming experience. The number of gaming environments such as this will regularly increase, with spaces for Uncharted: Drake’s Fortune™, Warhawk™, Motorstorm and SOCOM following very soon. SCEE is working with leading publishers such as: Electronic Arts, UBISOFT, Midway, Sega and Atari to create engaging environments that will provide users with an on-going gaming experience.
“We are very excited to be bringing PlayStation Home to Europe and the PAL territories, offering users an interactive, social, gaming experience,” said Daniel Hill, Home Service Manager, SCEE. “PlayStation Home is unique to anything else in the gaming world and by partnering with both global and regional gaming and non-gaming brands, we are able to offer exciting and entertaining content that will enhance the PlayStation experience.”
SCEE today also announced the first partnerships with some of the world’s most respected lifestyle brands for the Open Beta. Fashion leader Diesel, contemporary furniture designers Ligne Roset, energy drink Red Bull, film studio Paramount Pictures and video content providers Hexus TV and Eurogamer are the first on board. They will offer resident’s virtual clothing for their avatar, virtual furniture for their PlayStation Home apartments, exclusive video content and a virtual flying challenge: the Red Bull Air Race.
Visitors and residents will be able to explore PlayStation Home with their avatar character and, thanks to Diesel, avatars can look great from the start with Diesel offering the latest men’s and women’s designer avatar clothing, with items ranging from free of charge to €1.50. So for those visiting PlayStation Home, they can dress their avatars in the latest jeans and jacket prior to getting out and about.
On the home front, PlayStation®Home gives everyone their own apartment to spend time in and entertain friends - who will now be able relax on exclusive Ligne Roset furniture. At the virtual store, people will be able to choose from a selection of the most popular Ligne Roset designs, including the iconic Togo and Facett upholstery collections. It will be possible to personalise furniture by selecting from a wide selection of fabrics and leathers allowing a unique and individual look. This is an opportunity to get acquainted with Ligne Roset’s cutting edge designs created by some of Europe’s most talented designers.
As the very first consumer brand space, Red Bull has created the Red Bull Island where visitors to the Island can interact and take part in many of Red Bull’s unique events. Initially there will be the opportunity to get inside the cockpit of a Red Bull Air Race plane and compete against the PlayStation community. The real-world Red Bull Air Race World Championship has become a global phenomenon in just four years, attracting millions of spectators. Now those spectators can leave the stands, become a pilot and tackle the Red Bull Island course themselves. The Red Bull Island will continue to expand, adding new and exciting content in early 2009.
Taking full advantage of the PlayStation Home Theatre, SCEE has partnered with various content providers to enhance the cinematic experience. Offering a wide range of content, the PlayStation Home Theatre will provide lifestyle technology programming from Hexus TV, gaming content from Eurogamer and exclusive film content from Paramount Pictures. Starting with the release of the highly anticipated film, Watchmen, Paramount Pictures International will use PlayStation®Home to promote its latest films. Initially, PlayStation®Home residents will be able to view an exclusive video greeting from Watchmen Director Zack Snyder as well as the latest Watchmen trailer. A selection of virtual Watchmen merchandise e.g. T-Shirts with the smiley face logo, Doomsday clocks and character statues, will also be available in the New Year, ahead of an exclusive Q & A event where cast and filmmakers will meet selected press and competition winners fans within the Watchmen themed environment.
PlayStation Home is exclusive to PS3, free to download and easy to join. It’s the ultimate online community – a place where you can meet friends, try the latest games, hear new music, watch videos, relax in the apartment of your dreams and much, much more. With more and more spaces being created and partners like Diesel, Ligne Roset and Red Bull coming on board, the PlayStation Home experience is just getting started.
SCE will vigorously promote the expansion of the world of PS3 by introducing new services that will open up new possibilities and enjoyment in interactive entertainment.
*1 PlayStation Home will not be available in some regions.
*2 To be a “Clubhouse” owner, user will need to buy the entitlement to run the club.
*3 When the service is available, PlayStation Home icon will appear after booting/ re-booting the PS3 system. To enjoy PlayStation Home, users will need broadband network connection and PlayStation Network account in addition to the PS3 system.
*4 Some content and services are charged.

Ποιος ειπε ,επιτελους τον ακουσα;

Ποιος;

Eσυ πισω που ξυνεις την μυτη σου και χασκογελας........... :angry:
 
Ειλικρινά απελπίστηκα να το διαβάσω όλο.

Ένα αντικειμενικό ρεζουμέ υπάρχει μήπως? :xm:
 
Αντικειμενικό μόνο ο Wally :)

Grip αύριο που θα το δούμε και εμείς θα έχουμε άποψη...
 
To ΗΟΜΕ ειναι up and running ,παλι ανθρωπακια διαλεγεις και ρουχα.....ημαρτον.

Πρωτες εντυπωσεις ειναι για να δουμε παρακατω.

Τωρα καταλαβα γιατι λυσαξε η M$ να βγαλει το καινουργιο dash με τα αβαταροανθρωπακια.:wink:
 
Ok απο μια πρωτη γευση που πηρα το HOME ειναι μια ολοκληρη πολη ενας ολοκληρος κοσμος ,με το σπιτι σου το εμπορικο κεντρο σου το μπουλινγκ σου τα arcade σου τα σινεμα σου τα οποια γυρνας και βλεπεις τριγυρω σου ολους τους υπολοιπους καθως και real interact με τα παραπανω,π.χ πας στην πλατεια βλεπεις 2 να παιζουν σκακι ,καθεσαι και θες να παιξεις και εσυ ,φουλ screen Και παιζεις ,πας στο Mall και βλεπεις μια διαφημιστικη τα μπελα ,πατας χ και την βλεπεις φουλ σκριν.

Σου λενε αγνωστοι στον δρομο γεια σου πιανουν κουβεντα και ολα αυτα με εντυπωσιακ γραφικα.

Ειμαι impressed ,hell ya.

Very sims like experience με πρωταγωνιστη εσενα και πραγματικους ανθρωπους,περιμενω ποτε θα πετυχω στο δρομο η στο σινεμα εναν γνωστο μου απο εδω μεσα. :D

Θα γραψει ιστορια το HOME. :shake:

Υ.ς Το παραπανω ποστ διαγραψτε το. :D
 
Ώπα! Μπήκες?

Γιατί αν μπήκες και είδες ότι στο 360 dashboard θα μου έκανε εντύπωση.

Εγώ πέρασα καμιά ώρα μέσα χτες το απόγευμα και έβγαλα κάποια συμπεράσματα καλά και κακά.

Ας αρχίσουμε από τα κακά.

Το Home δεν είναι ένα αλλά πολλά. Το Ευρωπαικό το δικό μας είναι μερικά έτη πίσω από το Αμερικάνικο που είναι πολλά έτη πίσω από το Ιαπωνέζικο.

Για να μπεις μέσα (ΟΚ beta είναι) σου βγάζει τη ψυχή. Πολλά τα connections και ακόμα δεν τα σηκώνουν οι servers τους. ΑΛΛΑ με το που μπεις μέσα όλα είναι γρήγορα.

Και το χειρότερο από όλα είναι ότι...όλα κοστίζουν. ΟΚ είναι τσάμπα το Home αλλά πήγα να φτιάξω ένα Club (ναι club!) και μου ζητάγανε 5? το μήνα!!! Σκεφτόμουν ότι αν δεν πλήρωνα μπορεί να μου στέλνανε και μπράβους να αρχίσουν να τα σπάνε!

Τα πάντα κοστίζουν. Σε όλα τα virtual μαγαζιά για ρούχα (μιλαω για κάτι άλλο εκτός από αυτά που σου δίνουν), καναπέδες, στα μεσητικά γραφεία τα εξοχικά σπίτια...ΟΛΑ κοστίζουν.

Θα μου πεις 1 με 5? είναι τι το σκέφτεσαι, ε ναι το σκέφτομαι.

Σου δινουν μια σπιταρόνα που όταν βγεις στο μπαλκόνι βλέπεις ότι βρίσκεται σε έναν όρμο με κότερα αλά τροκαντερό και να μην έχεις τα βασικά μέσα στο σπίτι? Μόνο 2 καναπέδες και ένα τραπεζάκι. Όλα τα άλλα πράπει να πληρώσεις.

Τα καλά τώρα.

Γίνεται της κακομοίρας από κόσμο είναι σαν έναν WoW στο τσαμπέ, βρίσκεις άγνωστους με τους οποίους πας και παίζεις διάφορα παιχνίδια (υποθέτω θα μείνουν τσαμπέ) από arcade μέχρι bowling.

Στην πλατεία έξω υπάρχουν τραπεζάκια με πέτρινες σκακιέρες που κάθεσαι και παίζεις σκάκι με άλλους ...περαστικούς.

Γέλιο και αφασία με τους υπόλοιπους που χαζεβουν ένα trailer κάποιας ταινίες στο multiplex. Γενικά υπάρχει χαβαλές.
 
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