Metalcandyman
Billy Mitchell εκ Σερρών
- Joined
- 23 Απρ 2011
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XAXAXAXAXAXAXAXA καλο κιαυτο Μαλον οι τυποι Alex kidd ηθελαν να ονομασουν το παιχνιδι αλλα τους ξεφυγε το NINJAJAR.Ακου εκει NINJAJAR ΧΑΧΑΧΑΧΑΧΑΧΑ
3-4 σελιδες πρωτυτεραhttp://retromaniax.gr/showthread.ph...EF%F1%DF%E5%F2&p=442844&viewfull=1#post442844metalcandyman είπε:XAXAXAXAXAXAXAXA καλο κιαυτο Μαλον οι τυποι Alex kidd ηθελαν να ονομασουν το παιχνιδι αλλα τους ξεφυγε το NINJAJAR.Ακου εκει NINJAJAR ΧΑΧΑΧΑΧΑΧΑΧΑ
D/load >>> ZX Spectrum version"Zombi Terror" is an adventure game, divided in two parts, where you can move through the different locations and make special actions by the options displayed on screen, and with a "battle system" based on "dice rolling", just like some rpg-board games. In addition to the amount of graphics, we have composed an audio soundtrack to ambient the game while you're playing (in a similar way to the "Deus ex Machina" game by Mel Croucher). This soundtrack will be available in mp3 for downloading and recorded in the physical versions.
Your wife has been killed by a god ..You have been reborn as a godkiller..traveling through space & time you will achieve your revenge
Now you are in the temple of Mnar, in the mythical land of MU - 9500 bc
Yo must find ten souls & three sacred objects to make a sacrifice & open a time gate.
Be careful ... the temple is full of supernatural beings, use the keys to open the sacred doors of Mnar
& awaken the power within you ....
-BTW the english version & source code will be avaiable very soon (with the DirectorΒ΄s cut ) -
Code/gfx: Apsis (Maxi Ruan/Cthonian Godkiller ) http://cthoniangodkiller.wordpress.com/
Music : Neil Parsons http://programbytes48k.wordpress.com/
Engine : LaChurrera των Mojontwins http://www.mojontwins.com
CONTROLSleft: o
right: p
tractor beam: a
fire: q
Use backspace to exit the game.
Match 3 or more tiles to destroy them before they reach to your defence line!
After many months of work, finally COUSIN HORACE is here, my new game for the Sinclair ZX Spectrum 48/128 - an epic adventure with the following main features:- Five different chapters for a mix of platform, shoot-ʽem-up, puzzle solving and maze exploration.
- An immersive plot illustrated by ʽSpectrumizedʼ pictures and comic book-like in-between screens.
- Comes in TZX (Biturbo-II fast loader) and TAP format.
- Game and documentation immediately available in six different languages: Italian, English, French, German, Spanish and Portuguese.
Nemo είπε:Προβολή συνημμένου 109110
Willy The Wasp 48K - ZX Spectrum , ενα πολυχρωμο (γκουχ γκουχ ,για ΖΧ παντα .... ) αλα Kokotoni Wilf game απο τον Davey Sludge
>>>> αρχικη εκδοση
>>>> μια νεα εκδοση με ορθολογικα/ποιο λειτουργικα controls
-o χαρτης του παιχνιδιου >>>> http://maps.speccy.cz/map.php?id=WillytheWasp
>>>>> http://www.worldofspectrum.org/forums/showthread.php?t=47829
-θα ακολουθησει μαλιστα ~ 128k version/sequel...
Προβολή συνημμένου 109111
quick guideQAOP/6789 - to move
SPACE/0 - to select action
ZX - select item
C - description item
Enter - cancel in battle
M - toggle music on/off
Mick Farrow's fabulous new loading screen.
The slow old vector-based artwork has been replaced by 55 new bitmap screens, ported from the C64, BBC, and DOS disk versions. Many thanks to the efforts of the numerous WoS contributors for their hard work in producing these!
A new title screen, crediting the original authors and WoS.
Completing the game now shows a fancy ending screen.
48K compatible - if booted on a 48K machine, you get the original artwork.
Journey to another world ενα παιχνιδι φορος τιμης στο Another WorldThis game its a tribute to the brilliant game of Γric Chahi for Delphine Software (1991) "AnotherWorld", with which i enjoyed so much 24 years ago. (24 years ! but if this was a modern game !!)
In the main game you have to get find the exit of an alien
world. You will have to find (or make) objects that helps you move forward in
your search.
Mini-game Persecution: When the time comes, run to the left
(O) to escape the bug, jumping to avoid falling into the pits (Q).
Mini-game Snake: Classic snake game, in this case you must
reach the length pointing to open the exit. Passing control over the modules
are counted, if they reach the minimum the door will open. There are springs
that opens some doors if you through them.
Mini-game "Air attack": you just shoot and get the
points that mark the screen to move to the next phase.
There are other mini games and strange things, but they do
not need much explanation.
Inventory (I) you must select two holes. The marked objects
are exchanged, the space underneath is where the object you are going to use.
COMPLICA : Eνας CONNECT-4 κλωνος με την περιφημη BIFROST* ENGINE του Einar SaucasCOMPLICA, the most exciting variant of classic CONNECT-4!Some of the best graphics and songs for the ZX-Spectrum ever! Amazing visual design by Dave "R-Tape" Hughes! Awesome soundtrack by Yerzmyey!
Customized version of BIFROST* ENGINE powering graphics and animations in multicolor 8x1, compatible with all official ZX-Spectrum models!
Huge game content for a ZX-Spectrum game (packing 12K of 100% Assembly code, 61K of standard and multicolor graphics, 12K of AY music) in 48K only!
The smartest computer opponent ever! Play against BRAINIAC , an Artificial Intelligence algorithm implemented as recursive Minimax strategy with alpha-beta pruning, highly optimized for Z80 registers allocation, using heuristic evaluation and arbitrary recursion depth, multi-tasked in background from machine state controlled multicolor animated graphics... Yes, the A.I. really is as strong as it sounds!
Full source code available!
Countless hours of entertainment!
- EXPLORER -
ZX Spectrum 48K/128K
© 1989/2015 Luca Bordoni
PREFACE
*******
In far 1981, EXPLORER was a clone of my favourite game, Scramble. Once I've seen an alternate vertical-scrolling version in a TV show, I always wondered its title (internet was far light years in that period)... Years later I discovered it was CAVERNS OF MARS by Atari.
So in 1989 I've written a Basic version of the game, using the ZX Spectrum POKE 23692,0 to scroll vertically the whole screen. I actually never liked it, there was too much flickering and lack of any gameplay info... a crap release!
Today i've completed the restoration of my old game, including an Assembly routine to scroll a screen window, in order to show detailed gameplay informations. New font-set added as well (exactly the same taken from the original arcade), a bit of improvements and here it is!... It still lacks of smoothness, due to the character-based movement... but this time I like the feeling very much!
Especially dedicated to early-software enthusiasts
INSTRUCTIONS
************
Guide your ship through six enemy zones and destroy the final base.
Hit red tanks to increase fuel.
Hit purple tanks to gain random points.
Missiles ... 50 Pts
UFOs ... 80 Pts
Fuel tanks ... 100 Pts
Oil tanks ... Mystery
Base ... 800 Pts
Once the task has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen, then the game will reboot and speed will increase.
KEYBOARD CONTROLS
*****************
Default controls are compatible with a cursor-joystick:
LEFT = 5 / RIGHT = 8 / FIRE = 0
Keyboard controls can be redefined through the "Setup Keys" menu.
CREDITS
*******
A first release of this game was written in Basic in far 1989, known as "Space Chase". It was a weak attempt to play a vertical clone of my favourite arcade game at the time.
In 2015 the code was totally rewritten and compiled with Boriel's ZX Basic (http://www.zxbasic.net), revisiting the graphics and bringing a bit of shine.