ΧΒΟΧ360 vs PS3

EDIT :

'Ακου FERRARI LAPTOP!

Χάθηκε να δώσουν ένα CPC6128?

Επιστροφή στο παρελθόν και τα μυαλά κομπόστες!!! :)
 
Βρε σου λεω μην μασας τα εχω περασει και εγω αυτα και με τον shock παραλιγο να παρεξηγηθουμε και ολα αυτα με τους τοτε mods (μερικοι ζουν ακομα :D ) να φοβουνται μην γινουμε insomnia.

Ολα τα παιδια ειναι αστερια και εισαστε τυχεροι που ειναι mod. :cool:

Πατημα στο λαιμο θελουν τα 360boxιδια . :D
 
Η επιστροφή στο παρελθόν, η πλάκα και τα πειράγματα είναι ρετρό στοιχεία και δουλειά του φόρουμ ειναι να τα διαφυλάξει εις τους αιώνας των αιώνων. :D

Κυριε shock , τότε που υποστηρίζαμε την Amiga μας στο σχολείο και τσακωνόμασταν με τα άλλα παιδάκια, παίρναμε λεφτά απο την Commodore; Ή μήπως το μίσος σας αφορά μόνο την πολυαγαπημένη μας εταιρία; :p :p

Μήπως τελικά εσείς είστε βαλτός και τα παίρνετε απο κάπου αλλού για να λέτε αυτά που λέτε; Μήπως ποστάρετε απο laptop τύπου .... Ferrari;;;;; :tease: :biglaugh: :biglaugh: :biglaugh:
 
Κυριε shock , τότε που υποστηρίζαμε την Amiga μας στο σχολείο και τσακωνόμασταν με τα άλλα παιδάκια, παίρναμε λεφτά απο την Commodore; Ή μήπως το μίσος σας αφορά μόνο την πολυαγαπημένη μας εταιρία;
Απιστευτο σχολιο.......μηπως αυριο το πρωι αγαπητε Keeper θα πας σχολειο ? ή μηπως εχετε εκδρομη ? :biglaugh:

Τωρα σοβαρα, συνεκρινες πριν, τα συμφεροντα που (τυχον μπορει να) εχει ενα 15χρονο παιδι με αυτα ενος 30αρη ? Μπιλιιιιιιιβ μι Γκαντ αμ εν ινοσεντ μποϋ..... :biglaugh:
 
Uncharted for PS3

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ΒELIEVE :D
 
Assassin's Creed struggling to fit on 360 DVD

Aυτα που λεγαμε πριν λιγο καιρο τα θυμαστε (http://www.retromaniax.gr/showthread.php?t=961&page=6) ,ε εσκασε μυτη και αλλη εταιρεια. :D

"Ubisoft's big game of the year, Assassin's Creed is running to problems on Xbox 360 . On Xbox 360, the developers are noting that the size of a traditional DVD is much too limiting for the ambitious action game. Speaking to Pro-G, the team reveals that "right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we're really good."

Αντε επειδη στεναχωρηθηκαν οι 360ς να πουμε οτι και στο ps3 υπαρχουν καποια προβληματακια για αλλο λογο βεβαια. (μικρα :D )

"However, developing on the PS3 isn't all roses and candy. The team is struggling for a completely different reason on PS3. "How we handle memory is really different between the two machines and we're struggling right now on the PS3." Thankfully, with a little help from Sony, the team is confident that "the PS3 version is as good as the 360." In a time where developers are making lazy ports to PS3, it's great to hear that such a huge title as Assassin's Creed is getting the treatment it deserves on this system. Oh, and it actually comes out on the same day as the 360 version as well."

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Aμα ποσταρεις ειδησεις,ποσταρε σωστα :D

Valve Software boss Gabe Newell has slagged off PS3 calling it "a waste of everybody's time" in a latest attack on the console.

Investing in the Cell, investing in the SPE gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think they're going to make money off their box. I don't think it's a good solution. I'd say, even at this late date, they should just cancel it and do a do over

Talked about the PS3 version of The Orange Box. He said that he believes PS3 owners will be happy with their version despite it being handled by EA internally and not Valve. However, he also said:

But I think it's harder to get it to the same standard as the 360 and PC versions
Οσο για το Assasin's Creed

The developer behind hotly anticipated stealth game Assassin's Creed has revealed details of its struggle to make the game as good on the PS3 as it is on the 360.
The game's creative director, Patrice Desilets, told Pro-G in an interview that one of the biggest challenges the team is currently facing is fitting everything into a 360 DVD disc compared with Sony's Blu-ray format. Conversely, he revealed that the team was "really struggling right now on PS3" because of memory problems specific to Sony's console
ΒΤW κατεβασε Virtual Fighter Demo...θα τις "μαζεψεις" :D
 
the team is confident that "the PS3 version is as good as the 360
Είναι δυνατόν στο πολυδιαφημισμένο ως σημαντικά ανώτερο PS3 να προσπαθούν (ιδρώνοντας) τις εκδόσεις του PS3 να τις κάνουν εφάμιλλες του Χ360;

Δηλαδή παλεύουν για να καταφέρουν να κάνουν ισάξια την PS3 version;

Ποιό το νόημα στα χαρτιά να παρουσιάζεται ως ανώτερο μηχάνημα όταν στα ports που είναι η απόλυτη σύγκριση του ίδιου παιχνιδιού σε διαφορετικές κονσόλες, οι ίδιοι οι δημιουργοί παιχνιδιών δηλώνουν κάτι που θα έπρεπε να ισχύει αντίστροφα;
 
Ναι!!!Το Lost Planet ερχεται στο PS3....Aaaaaardvaaaaark!!!!

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Οι διαφορες στα γραφικα ειναι τραγικες...τουλαχιστον παιζει ταινιες :tease:
 
OMFG!!!!!

Κάτι ήξερα και άλλαξα στρατόπεδο!!!!!!!
 
Δεν βλεπεις μονο ταινιες αλλα σερφαρεις και στο νετ.

BELIEVE.
 
AARDVARK είπε:
Δεν βλεπεις μονο ταινιες αλλα σερφαρεις και στο νετ.BELIEVE.
ΟΥΑΑΑΟΥΥΥΥ!!!!!!!!!!

Πω πω! Τι λέτε ρε σεις!!!!

Γίνεται αυτό;;;; ΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩ!!!!!!!!!!!!!!!!!!!!!!!!
 
Τώρα δηλαδή, τι πωλήσεις περιμένει να κάνει η Capcom; ( εκτός κι αν είναι "πειραγμένο" το screen shot) :D

....Κάνεις και εγγραφή, το πρόγραμμα της τηλεόρασης (αμε!)
 
Ακους και SUPER AUDIO CD.

Πειραγμενες ειναι .

Λειπει και ο SHOCK που κοβει το ματι του.
 
Ρε μπας και είναι screen, από το Playstation 2;;;;
 
Για το νεο νεο 360 που θα βγαλει η toshiba (με ενσωματωμενο hd-dvd και αλλα "καλουδια") θα εχετε ακουσει και αν οχι ειναι all over the net .

Ας παραβλεψουμε οτι η microsoft ηταν ανικανη (η βιαστηκε) να βγαλει λειτουργικη κονσολα απο την αρχη και εφτασε να βαφτιζει κονσολες "falcon" "jasper" και παει λεγοντας. :D

Λοιπον εγω ψαρωσα με ενα χαρακτηριστικο του νεου 360 τα "dual HDTV tuners" ποιος θα μας πει τι ρολο βαρανε και που θα ειναι χρησιμα. :confused:
 
οποιος παιξει την δευτερη πιστα στο lair θα καταλαβει πολλα για το ps3 και για το τι εχει να μας δωσει στο μελλον :)
 
Καιρο εχουμε να μιλησουμε τεχνικα ε?

Jason Booth (Harmonix developer)

I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck.
First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.

"Uh, Blue Ray!"

Great for watching movies, but not so great for games. Getting data off the blue ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times, or god forbid if your streaming from disk, tighter constraints on the amount of data you can stream.

"But it's got a lot more space than DVD"

Ok, you got me there - it does have a lot more space, and there is the potential to use that to do something cool, but thats unlikely to be realized in any useful way. There are tons of compression techniques available for data and I'd personally rather be able to get my data faster than have more of it. Most developers who use the entire Blue Ray drive are doing it to work around other problems with the ps3 such as it's slow loading - for instance, in Resistance: Fall of Man, every art asset is stored on disk once for every level that uses it. So rather than storing one copy of a texture, you're storing it 12 times. If you took that entire game and removed all the duplicate data, it would likely fit on a DVD without any problem. They do this to speed up load times, which, as I pointed out before, are painfully slow on the ps3. So in this case, the extra space is completely wasted.

"Once developers figure out the PS3 they'll maximize the hardware and it will be amazing"




I suspect a small number of PS3 only developers will optimize the hardware to do something cool. However, this will be an exception to the rule, and will likely involved game designs that are specifically designed for the hardware and funded by Sony. If those will prove to be fun or not is another question.

Most of the performance centric research into the PS3 has been around making it easier for developers to get the same level of performance you get out of the 360 naturally. For instance, some developers are using those extra SPU's on the cell to prepare data for the rendering pipeline. Basically, they take the data they would normally send to the graphics chip, send it to an SPU which optimizes it in some manner, then send it to the graphics chip. So, once again we see an 'advantage' in hardware being used to make up for a disadvantage in another area - a common theme with the ps3. And this introduces an extra frame of latency into the equation, making controller response slower.

So, the common theme is this; developers must spend significantly more time and resources getting the PS3 to do what the 360 can already do easily and with a lot less code. Lets look at how this translates into practical realities for a moment:

Why the PS3 version often pails in comparison to the 360 version, and why exclusives often suck:

As outlined above, getting equivalent performance out of the PS3 requires a lot of work unique to the platform, and in many cases, even with all these tricks, you still won't see equivalent performance. Thus, many ps3 games have simplified shaders and run at lower native resolutions than the 360 versions. On top of this, there is shrinking incentive to do this work; the PS3 isn't selling.

The code needed to make the PS3 work is most likely only useful to you on the PS3, as the types of tricks you need to do to make the thing perform are very unique to the platform and unlikely to be useful on any other architecture now or in the future. These issues all stem from unbalanced hardware design, and any future hardware that is this unbalanced will likely be unbalanced in a completely unique way.

Finally, there's the problem of resources. Game Development is, at it's heart, a resource management challenge. Given finite resources, do I have these five engineers work on optimizing the PS3 version to look better, or do I use them to make the game play better and fix bugs? Do I change my design to fit with what the PS3 hardware does well, or simply run the game at a slightly lower resolution on the PS3 to make up for it? Developers striving to push the PS3 hardware have often sacrificed their game in the process.

 


This post might come across as a lot of Sony bashing, but it's just the reality from the trenches. Sony let their hardware be designed by a comity of business interests rather than a well thought out design that would serve the game development community.
They are going to loose hard this round because of it, and I hope that in the next round they take lessons from this round and produce a more balanced and usable machine.
 
Ότι κατάλαβες κατάλαβα........
 
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